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NPC Generator

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Advanced [show]


Rieta Quest, Female Tiefling [Permalink]

Personal [hide]

Description: She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sword, but if one is not available she will default to her morningstar. She is physically well-built. She keeps her purple hair in a pixie cut. This red eyed easterner is not easily forgotten.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She does not believe in violence as a means to an end. She is a dedicated Junk Dealer but believes her peers are too gung-ho.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She was granted martial powers by her dying brother.

Motivation: She is currently in port desperately looking for someone to get her out; and to reunite with her old friends

Ideals: Gifted, Pacifist. Flaws: Disease. Bonds: Slave. Occupation: Junk Dealer

Voice: American accent

Attributes [hide]

Rieta Quest, Female Tiefling Monk 8
Medium (5'8") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)16 (+3) 10 (+0)17 (+3)
Skills Intimidation +6, Religion +6
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan, Gnome
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0

Possessions: 1300 gp. Moss agate (5 gp). Moonstone (60 gp). Hematite (5 gp). Violet garnet (800 gp). Black pearl (800 gp). Bloodstone (60 gp).


Social Check DCs


Bertram Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a Stetson hat to cover his moderate length blonde hair. His eyes, though not visible through his cowl, are green.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born several months after his mother was called into army service. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he is terrified, and will act out of fear

Flaws: Greedy, Fearful, Insane. Bonds: Rich, Military. Occupation: Herbalist

Voice: Cold and demanding tone

Attributes [hide]

Bertram Horineth, Male Half-Elf Fighter 2
Medium (5'5") Half-Elf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 10 (+0)13 (+1) 13 (+1)16 (+3)
Skills Athletics +1, Stealth +1
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 3 Holy water.


Social Check DCs


Tricking Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a brown costume with the symbols of luck on her torso. Her long lavender fur is drawn into a two foot long braid. Her amber eyes have a joyful gleam in them most of the time.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She moved from fad to fad and when she turned 15 she discovered singing. She then took over the family business and is one of the better Courier for hire.

Motivation: Find a way to reverse the transformation of her brother; and wants to raise her children well

Ideals: Artistic. Flaws: Disease. Bonds: Job, Adventurer, Family. Occupation: Courier

Voice: Soft and melodious

Attributes [hide]

Tricking Shoe, Female Tabaxi Adept 5
Medium (4'8") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 4 (-3)10 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 7
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Law, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is smooth and relatively long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses divination through singing.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. During his travels, Gilbert and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gilbert discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gilbert fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Regain custody of his daughter; and he has passion for adventuring and risk

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Masseuse

Voice: Farmer accent

Attributes [hide]

Gilbert Law, Male Human Aristocrat 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)11 (+0) 13 (+1)11 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: Zircon (70 gp).


Social Check DCs

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