Mozikth Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear flannel. He sports a flattop crest cut. He has gleaming, smiling gold eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Energy wise he seems alert and responsive.
History: He was born in a small plains village. A few years later when the south was not economically sound they moved to his current location. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wishes to resurrect an old love; and he loathes his own lifestyle
Ideals: Professionalism. Flaws: Depressed. Bonds: Nature, Immigrant, In love. Occupation: Knight
Voice: Indian accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 5)
Armor Class 10
Hit Points 16 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 9 (-1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 600 gp. Moonstone (70 gp). Chrysoprase (70 gp). Chalcedony (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Qemuel Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a green vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his green boots flare out at the collars. His dark red hair has been sun bleached extensively. He has a tattooed face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with his god.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has decided he is irredeemable.
Ideals: Athletic. Flaws: Cynical. Bonds: Religious, Enemies, Criminal record. Occupation: Locksmith
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 150 gp.
Zephan Horror, Male Tiefling [Permalink]
Personal [hide]
Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. He wears his dark red hair up. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He got away from his former life and has fallen to alcoholism.
Motivation: Retire the richest man in the south.
Ideals: Disciplined, Entrepeneur, Gifted. Flaws: Addict. Bonds: Mentor. Occupation: Slave Trader
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Elven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 |
Possessions: 800 gp.
Fivin Meliamne, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze. His red hair is lengthy and is close to two feet long. His eyes are amber and catlike.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He believes the world needs to unite to get rid of goblins once and for all.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the south, certain he would find work there.
Motivation: To end his boredom; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker. Flaws: Mundane. Bonds: Rich, Immigrant, Enemies. Occupation: Stylist
Voice: Low range voice
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 30 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 900 gp. A pair of silk slippers encrusted with tiny pearls. (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Fire opal pendant on a fine gold chain (600 gp). 1 Minor magic item. 1 Minor magic item.
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