Two Llamas Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 6'1". She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her cinnamon fur is still thick. She wears large thick round spectacles.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Days after completing her studies, news broke out that her hometown was attacked by illithids. Two Llamas was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she is content
Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Enemies, Criminal record. Occupation: Fortune-teller
Voice: Raspy
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Eberdeb Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and wears just a blue suit. His moppish silver hair is in a traditional bowl cut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: While he acts the brute, he is far gentler than he would appear. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Eberdeb was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 6 years.
Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Fighting, Philantrophist. Flaws: Addict. Bonds: Job. Occupation: Junk Dealer
Voice: Sleepy voice
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 5)
Armor Class 11
Hit Points 47 (5d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 500 gp. Jasper (30 gp). Malachite (8 gp). Malachite (8 gp). Jade (150 gp).
Ovak Southey, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses in black turtlenecks beneath a tan coat with green slacks. She carries with her a set of scimitars on her belt, each one with a amber on the hilt. She has shaved her head bald. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born in a small village she learned the ways of the warrior from her mother. A few years later when the east was not economically sound they moved to her current location. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To reunite with her old friends.
Ideals: Fighting. Flaws: Addict. Bonds: Guardian, Adventurer, Immigrant. Occupation: Spice Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 27 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +2
Possessions: 400 gp. Rock crystal (40 gp). Peridot (40 gp). Brown-green garnet (50 gp).
Vepar Wisdom, Female Tiefling [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a black and brown handkerchief worn on her right side, and carries swords. Her dark red hair is kept up in a ponytail inside a Stetson hat. She wears large thick round spectacles.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born to a Body Guard, her father struggled to pay the bills. At a young age her father died while driving off some giants. Her mother being the stubborn sort decided to stay and helped train her in sword use. Days after completing her studies, news broke out that her hometown was attacked by giants. Vepar was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: She is not mentally stable, and does not behave rationally; and revenge
Ideals: Fighting, Entrepeneur. Flaws: Shy, Insane. Bonds: Poor, Enemies. Occupation: Herbalist
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'9") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 80 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 18 (+4) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 300 gp.
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