Kassoon
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NPC Generator

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Advanced [show]


Lamlûg Royal, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is typically in his Bather uniform. He has styled his blonde hair well, parting it to the left. He has gleaming, smiling gray eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He would rather hide behind his crafts than deal with other people.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Artistic. Flaws: Shy, Disease. Bonds: Job, Poor. Occupation: Bather

Voice: Strong lisp

Attributes [hide]

Lamlûg Royal, Male Half-Orc Paladin 2
Medium (5'2") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 8 (-1)13 (+1) 14 (+2)10 (+0)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Deep green spinel (90 gp). 1 Masterwork Common Melee.


Social Check DCs


Oppleby Pingun, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears baggy tan pantaloons and a black scarf. He has wavy auburn hair. His green eyes are passionate and lively.

Personality: He speaks before he thinks and is too direct. He is skeptical of what others tell him and is slow to trust.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor

Flaws: Impulsive, Shy. Bonds: Military, Job, Religious. Occupation: Jeweler

Voice: Soft and melodious

Attributes [hide]

Oppleby Pingun, Male Gnome Wizard 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)10 (+0) 8 (-1)10 (+0)
Skills Medicine +1, Performance +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 29000 cp. Golden pearl (60 gp). Iolite (40 gp). Deep blue spinel (400 gp). Alexandrite (400 gp). 1 Thunderstones. 4 Tanglefoot bags. 1 Holy water. 1 Holy water.


Social Check DCs


Gale Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His fur is orange and curly. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Layabout business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor

Ideals: Joker, Opinionated, Justice. Flaws: Greedy. Bonds: Job. Occupation: Layabout

Voice: Prounounces S like Z

Attributes [hide]

Gale Plume, Male Tabaxi Fighter 2
Medium (6'8") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)17 (+3) 7 (-2)12 (+1)
Skills Persuasion +3
Senses Passive Perception 8
Languages Common, Goblin, Abyssal, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: Jet (60 gp). Red garnet (60 gp).


Social Check DCs


Fargrim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears bulky brown painted plate armor. He has wavy red hair. He is baby faced.

Personality: Calm and collected, he is a well trained Fortune-teller. A true patriot, Fargrim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Fargrim was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to open a new tavern; and to share knowledge with the world

Ideals: Persistence, Logical. Flaws: Insane. Bonds: Job, Military. Occupation: Fortune-teller

Voice: Soft and mumbly

Attributes [hide]

Fargrim Helcral, Male Dwarf Barbarian 10
Medium (4'1") Dwarf, Neutral Good (CR 10)
Armor Class 13
Hit Points 92 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)16 (+3) 9 (-1)6 (-2)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Goblin, Auran
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 260 pp. Bloodstone (50 gp). Violet garnet (1600 gp). Rhodochrosite (15 gp). Blue sapphire (1600 gp). Sard (50 gp).


Social Check DCs

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