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NPC Generator

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Advanced [show]


Great Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'10" and is wearing the road beaten gear of a warrior. His left leg appears badly burned and disfigured. His brown fur is smooth and relatively long. His eyes are copper.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He plays an instrument quite well.

History: Born in the west to a Fletcher, Great learned a great deal about his father's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Further expansion of business.

Ideals: Fighting, Artistic. Bonds: Job, Rich, In love. Occupation: Fletcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Great Of Spirit, Male Tabaxi Warrior 6
Medium (6'10") Tabaxi, Neutral Good (CR 6)
Armor Class 12
Hit Points 30 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)11 (+0) 16 (+3)11 (+0)
Skills Acrobatics +5, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +6

Possessions: Just what you see.


Social Check DCs


Henry Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He is bristling with hidden weapons, mostly whips and kukris. His black hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is calm most of the time but flees social interaction. He has a small toy that he constantly fidgets with.

History: Henry lived on a farm with his father, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Henry grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Henry. He has recently gotten a pet goose that steals things from people.

Motivation: He wants nothing more than to rejoin the army; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Shy, Addict. Bonds: Criminal record, Family, Military. Occupation: Servant

Voice: Uses lots of figures of speech

Attributes [hide]

Henry Staurheim, Male Half-Elf Sorcerer 4
Medium (4'11") Half-Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)15 (+2) 13 (+1)10 (+0)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Giant, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 500 gp. 1 Half-Plate. 1 Half-Plate. 1 Banded mail. 1 Banded mail.


Social Check DCs


Syllin Ariessus, Female Elf [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light tan in addition to tight pants. She wears her auburn hair up. Her eyes are likewise brown.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born in the north, but her parents moved at a very young age to the south. Syllin was born on a far northern island where she grew up under the tutelage of her mother, an expert Server. She has drifted from career to career and currently works as a Server.

Motivation: A deep hatred of drow; and she is unsatisfied with her job

Ideals: Justice, Joker. Bonds: Immigrant, Job, Enemies. Occupation: Server

Voice: growls and snarls, animalistic

Attributes [hide]

Syllin Ariessus, Female Elf Bard 3
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)9 (-1) 10 (+0)15 (+2)
Skills Arcana +1, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Thamior Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears a blue cloak and cross-gartered black stockings, he is not a threatening figure. His tied-back hair is red. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the north to a Herbalist, Thamior learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered north to less war torn lands. He has achieved small success as a Herbalist.

Motivation: To get a good night's sleep; and expand his business

Ideals: Impeccable. Flaws: Shy, PTSD, Insomniac. Bonds: Job. Occupation: Herbalist

Voice: Scandinavian accent

Attributes [hide]

Thamior Xiloscient, Male Elf Fighter 13
Medium (5'4") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 83 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Deception +6, Performance +6
Senses Passive Perception 12
Languages Common, Elven, Terran, Goblin
Attacks Melee +3 / 4d4-1, Ranged +8 / 4d4+4, Grapple +4

Possessions: 4000 gp. An abacus with copper, silver and gold markers (120 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Golden circlet with four aquamarines (1000 gp). A necklace of small pink pearls (1000 gp). 1 Medium magic item.


Social Check DCs

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