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NPC Generator

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Advanced [show]


Sarah Wakefield, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear grey clothing when she does not wear armor. She wears her hair in dreadlocks. She tend to wears goggles to shield her eyes.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of eastern immigrants she idolized her father. Her father was a soldier and died while she was still young. Sarah was left her father's suit of armor and trained in its use and care. She's since become an addict/alcoholic.

Motivation: Wants a kiss; and to prove her worth to the world

Flaws: Greedy, Impulsive, Addict. Bonds: Immigrant, Military, Has a crush. Occupation: Apothecary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Sarah Wakefield, Female Human Druid 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)10 (+0) 10 (+0)13 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. Blue quartz (14 gp).


Social Check DCs


Bethrynna Amastacia, Female Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a well pressed and immaculate suit (or dress). Her hair is black and curly. Her eyes are brown and she is always smoking a pipe.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born in the west. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She hasn't been sleeping well lately.

Motivation: Wants to have a good time and be beloved; and she feels that her past leaves her morally obligated to help

Ideals: Optimist. Flaws: Insomniac, Secretive. Bonds: Immigrant, Criminal record. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Bethrynna Amastacia, Female Elf Adept 3
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 1 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 5 (-3)5 (-3) 16 (+3)13 (+1)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 8000 cp.


Social Check DCs


Ahrim Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a faded coat and loose pants complete with top hat, and a wedding ring on his left hand. He has done his best to style his chestnut hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He is irascible and easily irritated. He is skeptical of what others tell him and is slow to trust.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Over the years he perfected his riding and shooting skills. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is greedy

Flaws: Antagonistic, Shy. Bonds: In love, Rich, Nature. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

Ahrim Enigma, Male Tiefling Adept 2
Medium (5'1") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)16 (+3) 9 (-1)14 (+2)
Skills Athletics +3, History +5
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Bhevek Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a red tunic with tan highlights, and long black pants that bunch up around his shoes. He keeps his long silver hair kept up in a rat tail. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Bhevek grew up listening to his mother's many stories. Over the years he perfected his riding and shooting skills. He got away from his former life and has fallen to alcoholism.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Flaws: Selfish, Addict. Bonds: Nature, Adventurer, Enemies. Occupation: Dilettante

Voice: Uses sign language

Attributes [hide]

Bhevek Sunmeadow, Male Halfling Barbarian 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 43 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 8 (-1)15 (+2) 16 (+3)13 (+1)
Skills Acrobatics +6, Investigation +5
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +5

Possessions: 6000 sp.


Social Check DCs

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