Ridaro Accord, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is light but she possesses many yellow ritualistic tattoos. She wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her red hair is braided into rings. Her eyes, though not visible through her cowl, are green.
Personality: She is business-like. She takes instructions and follows them to the letter. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a poor family in the city she treasured whatever gifts she got. Her childhood dream was to be a Apothecary, but she was a colossal failure. She ran away from her former home and has been making her living as a Shipwright for the past few years.
Motivation: Further expansion of business; and she'd like to take her coworkers down a peg
Ideals: Professionalism, Fighting. Bonds: Poor, Nature, Job. Occupation: Shipwright
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 290 gp.
Neega Alston, Female Half-Orc [Permalink]
Personal [hide]
Description: This northern woman usually wears her black robe and has her flail always slung over her shoulder. Her clothes are grease stained in places. She keeps her black hair in a flapper bob. Her eyes are blue and she is always smoking a pipe.
Personality: She has always had a great fascination with Dwarven culture. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She helped her father out around the business and became quite the natural. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Flaws: Racist, Disease. Bonds: Poor, Immigrant, Job. Occupation: Bounty Hunter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 11 (+0) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Red spinel (60 gp). 1 Banded mail.
Yevelda Barlow, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a black coat over a red low-cut shirt, and a deerstalker hat upon her head. Her chestnut hair is braided into rings. She has a dull look in her green eyes.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is skeptical of what others tell her and is slow to trust.
History: She was born to a criminal king-pin and mafia family Her necromantic abilities were realized during a raid on her village. She used her abilities to travel the world and help people.
Motivation: She feels the way she acts is they only way to get by in the world; and she has comitted a past crime that haunts her to this day
Ideals: Gifted, Philantrophist, Impeccable. Flaws: Shy. Bonds: Criminal record. Occupation: Farmer
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 15 (+2) | 6 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 1 Minor magic item.
Andraste Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a ceremonial dagger, but if one is not available she will default to her trident and is in decent physical shape. She keeps her brown hair in a flapper bob. Her eyes are a pleasant hazel.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She believes the world needs to unite to get rid of giants once and for all.
History: She was born to a criminal king-pin and mafia family After coming to the age of reason, Andraste took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted psionic powers by her dying sister.
Motivation: A deep hatred of giants; and several ex partners dislike her way of doing things and want revenge
Ideals: Gifted. Flaws: Shy. Bonds: Enemies, Criminal record. Occupation: Locksmith
Voice: Dutch accent
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 6 (-2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 1700 sp.
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Their contribution stands as a beacon of hope for all adventurers!


