Helen Meliamne, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with violet colored cloaks and clothing, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'5" when asserting herself. Her golden hair has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She dislikes all the random violence that takes place in the south. She is an amazing painter.
History: She served in the navy to pay for her family's outstanding loans. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was granted divine powers by her dying brother.
Motivation: Retire the richest woman in the south.
Ideals: Pacifist, Gifted, Entrepeneur. Flaws: Insane. Bonds: Military. Occupation: Adventurer
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 14)
Armor Class 10
Hit Points 122 (14d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 2 | 1 |
Possessions: 800 pp. Black opal (1200 gp). Tourmaline (100 gp). Star ruby (1200 gp). White opal (1200 gp). 1 Minor magic item. 1 Minor magic item.
Karash Darby, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his bow, he is not a threatening figure. His auburn hair is braided into rings. His eyes are blue and catlike.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a wizard, Karash was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Cleric school at a young age so that he could practice his martial talents. He was granted martial powers by his dying sister.
Motivation: A rival would like him out of the picture.
Ideals: Passionate, Joker, Gifted. Bonds: Mentor. Occupation: Blacksmith
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 17 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Ignan, Halfling
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1300 sp. Coral (150 gp). Tiger eye turquoise (12 gp).
Ivellios Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is generally shirtless and showing off his tattooed chest. He has a long chestnut beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Ivellios embodies much of what other species detest in the Elves. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in a small village he learned the ways of the warrior from his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Adventurer, Debt. Occupation: Gardener
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 13)
Armor Class 13
Hit Points 35 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
Possessions: 3000 gp. Banded agate (13 gp). Citrine (80 gp). 1 Minor magic item.
Enialis Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a weathered and beat up set of banded mail beneath an oversized violet coat. With a patchy red beard and wild red hair. His eyes are gray.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Enialis took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Terse, Fearful. Bonds: Slave. Occupation: Shepherd
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: 13000 cp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Banded mail. 1 Masterwork Heavy steel shield.
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Their contribution stands as a beacon of hope for all adventurers!

