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NPC Generator

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Advanced [show]


Fulbar Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a brown handlebar mustache and slicked back brown hair. His brown eyes dart from person to person to random spaces in the air.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Fulbar lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark; and marry his brother to traveling adventurers

Ideals: Logical. Bonds: Family, Adventurer, Nature. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Fulbar Shadowquick, Male Halfling Monk 8
Small (3'4") Halfling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 58 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Auran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Victory, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He has moderate length brown hair. His eyes are silver and catlike.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born on a small isolated farm. Zepar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Find a way to reverse the transformation of his brother; and he doesn't get along with people that don't share his tastes

Ideals: Optimist, Impeccable. Bonds: Poor, Nature, Adventurer, Family. Occupation: Detective

Voice: Eastern European accent

Attributes [hide]

Zepar Victory, Male Tiefling Expert 6
Medium (5'5") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)17 (+3) 9 (-1)18 (+4)
Skills Deception +7, Perception +2
Senses Passive Perception 12
Languages Common, Giant, Terran, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp. Obsidian (6 gp). Tiger eye turquoise (6 gp). Moonstone (40 gp). Banded agate (6 gp).


Social Check DCs


Oda Murnig, Female Gnome [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a blue coat over a pastel low-cut shirt, and a feathered hat upon her head. Her moppish auburn hair is in a traditional bowl cut. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Oda was raised in a hard working conservative environment. From there she went from mercenary job to mercenary job. She is searching for what she claims is her rightful reward.

Motivation: Wishes to resurrect an old love; and she is unsatisfied with her job

Ideals: Optimist, Philantrophist. Bonds: Job, Adventurer, In love. Occupation: Architect

Voice: Soft and mumbly

Attributes [hide]

Oda Murnig, Female Gnome Wizard 11
Small (3'5") Gnome, Lawful Evil (CR 11)
Armor Class 13
Hit Points 54 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)14 (+2) 11 (+0)15 (+2)
Skills Investigation +6, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Orc, Giant
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 380 pp. A roughly beaten golden orb (170 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). Carved bone or ivory statuette (70 gp). 1 Minor magic item.


Social Check DCs


Oriff Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. Her hair, while still mostly silver, has prominent grey streaks. She has several tiny amethyst earrings on each ear.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Oriff took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now travels the world, in search of power and loot.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels the way she acts is they only way to get by in the world

Ideals: Fighting, Impeccable, Gifted. Flaws: Fearful. Bonds: Rich, Adventurer. Occupation: Armorer

Voice: Australian accent

Attributes [hide]

Oriff Strongheart, Female Dwarf Sorcerer 2
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 170 gp. Alexandrite (200 gp).


Social Check DCs

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