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NPC Generator

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Advanced [show]


Jarana Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She wears grey painted combat armor at almost all times. She carries with her a set of quarterstaffs on her belt, each one with a emerald on the hilt. Her brown hair is lengthy and is close to two feet long. Her eyes are likewise green.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jarana fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Impulsive. Bonds: Military. Occupation: Locksmith

Voice: Middle-eastern accent

Attributes [hide]

Jarana Battlehammer, Female Dwarf Paladin 2
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 120 gp.


Social Check DCs


Gennal Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he has the majority of his body covered in plate. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes are slightly larger than normal.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a ruthless business man, a trait he acquired from his mother.

History: Gennal was raised in a hard working conservative environment. He worked as a nervous Stableman and found it very stressful. He is untrained/undisciplined, which makes him dangerous.

Motivation: To be a Merchant again; and he is unsatisfied with his job

Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Job. Occupation: Stableman

Voice: Prounounces S like Z

Attributes [hide]

Gennal Horineth, Male Half-Elf Commoner 5
Medium (5'6") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)16 (+3) 12 (+1)10 (+0)
Skills History +6, Investigation +6
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Giant, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 20 pp. Blue quartz (4 gp). Aquamarine (300 gp). Bloodstone (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalgal Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his nunchaku. His skin is fair and his fingers are delicate and long. His silver hair is lengthy. His eyes are green.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He always tries to repair and not replace. It was this mentality that drove him into the Barrister business.

History: From birth he was tutored by a cruel and relentless mentor. His mother was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes

Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Mentor. Occupation: Barrister

Voice: Voice breaks

Attributes [hide]

Dalgal Strongheart, Male Dwarf Ranger 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)16 (+3) 11 (+0)11 (+0)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Gnoll, Draconic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2000 cp.


Social Check DCs


Hupe Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears skinny pants and wears a red and white robe with the hood down. His blonde hair, when down, is lengthy. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Hupe grew up listening to his mother's many stories. He found a children's book about a Halfling Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To share knowledge with the world; and regain custody of his son

Ideals: Logical. Flaws: Secretive, Impulsive. Bonds: Adventurer, Family. Occupation: Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Hupe Shadowquick, Male Halfling Ranger 6
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)11 (+0) 13 (+1)17 (+3)
Skills Arcana +3, Athletics +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 7000 sp.


Social Check DCs

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