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NPC Generator

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Advanced [show]


Malquis Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears baggy blue pantaloons and a brown scarf. Her long auburn hair reaches down to her waist. Her fierce gray eyes like to dwell on things.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Gifted from a young age, Malquis studied abroad. She helped her mother out around the business and became quite the natural. She ran away from her former home and has been making her living as a Unemployed for the past few years.

Motivation: Marry her sister to traveling adventurers; and regain custody of her daughter

Ideals: Gifted. Flaws: Disease, Secretive. Bonds: Job, Family. Occupation: Unemployed

Voice: Timid voice

Attributes [hide]

Malquis Xistsrith, Female Elf Fighter 3
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)8 (-1) 12 (+1)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Moon Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has styled his red fur well, parting it to the right. He has copper eyes and a brown hat with a grey feather.

Personality: He is witty, but his monotone delivery comes off as unnerving He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Moon took refuge in the large cave and found the beat up mace and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south.

Ideals: Joker, Entrepeneur. Flaws: Impulsive. Bonds: Nature. Occupation: Interpreter

Voice: Uses lots of figures of speech

Attributes [hide]

Moon Mist, Male Tabaxi Rogue 10
Medium (5'3") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 34 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)7 (-2) 9 (-1)17 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 600 gp. Golden yellow topaz (400 gp). Red garnet (90 gp). Peridot (30 gp). Red-brown spinel (90 gp). Aquamarine (400 gp). Bloodstone (30 gp).


Social Check DCs


Tod Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. His auburn hair is still thick. His hazel eyes lackadaisically let the world flow into them.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To unite with his brother; and obtaining odd cultural elven artifacts is his passion

Ideals: Passionate. Bonds: Rich, Slave, Adventurer, Family. Occupation: Mercenary

Voice: Low rumbling, strings words together

Attributes [hide]

Tod Wildheart, Male Halfling Fighter 3
Small (3'1") Halfling, Chaotic Good (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)11 (+0) 16 (+3)10 (+0)
Skills History +2, Intimidation +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Harann Delmirev, Female Dragonborn [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She is portly but not overly obese. She has copper crest. Her gold eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born at the edge of vast mountains. She worked as a nervous Miller and found it very stressful. She became a Miller soon after.

Motivation: She has decided she is irredeemable; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Shy. Bonds: Religious, Nature, Job, Criminal record. Occupation: Miller

Voice: Spits and sputters

Attributes [hide]

Harann Delmirev, Female Dragonborn Monk 3
Medium (6'8") Dragonborn, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)12 (+1) 13 (+1)16 (+3)
Skills Athletics +2, Performance +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: 17000 cp. Tiger eye turquoise (8 gp). Rose (40 gp). Malachite (8 gp).


Social Check DCs

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