Erdan Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has red hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is harsh and unforgiving.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. He was granted druidic powers by his dying brother.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and someone believes him a fraud
Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Enemies. Occupation: Sailor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 11 (+0) | 12 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Elven, Aquan
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 350 gp. Moss agate (7 gp).
Audhild Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She sports grey clothing, slightly heavier than average wear. She sports a flattop hair cut. She wears crescent spectacles with a black brim.
Personality: She is fixated on the number 36. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is able to make almost anything out of random pieces of junk.
History: She got into the Animal Trainer business at a young age. She worked as a nervous Animal Trainer and found it very stressful. She has since lost track of the people in her past.
Motivation: Meet up once more with her childhood friend; and obtaining odd cultural halfling artifacts is her passion
Ideals: Gifted. Flaws: Insane. Bonds: Job, Family, Adventurer. Occupation: Animal Trainer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 190 gp.
Numba Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: She wears a simple tan robe with green stripes complete with hood. She is physically well-built. Her moppish brown hair is in a traditional bowl cut. Her eyes are gray and she is always smoking a pipe.
Personality: Overbrimming with self-confidence, Numba isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born in the north. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.
Motivation: She would like to get married and retire; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Impulsive. Bonds: Immigrant, Job, Has a crush. Occupation: Fortune-teller
Voice: Timid voice
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 0 |
Possessions: 370 gp. Brown-green garnet (150 gp). Tiger eye turquoise (12 gp). Brown-green garnet (150 gp). 1 Masterwork Common Melee.
Whurbin Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is generally shirtless and showing off his tattooed chest. He keeps his long auburn hair kept up in a rat tail. He has a tattooed face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in the west, but his parents moved at a very young age to the south. Through the years after Whurbin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Whurbin's mother didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.
Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc
Ideals: Athletic, Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Religious. Occupation: Marshal
Voice: Mousy voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 12)
Armor Class 13
Hit Points 57 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 |
Possessions: 4000 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Embroidered and bejeweled glove (1000 gp). Finely wrought small gold bracelet (100 gp). Gold and topaz bottle stopper cork (600 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

