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NPC Generator

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Advanced [show]


Elysande Prescott, Female Human [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle, and she perpetually has her scythe ready. She keeps her red hair in a flapper bob. Her hazel unseeing eyes seem to look past you.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Seamstress father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined. Flaws: Disease, Shy. Occupation: Bather

Voice: Irish accent

Attributes [hide]

Elysande Prescott, Female Human Warrior 4
Medium (4'11") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)16 (+3) 10 (+0)12 (+1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Shifting Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'9" and muscular, this eastern woman sports pastel clothing, slightly heavier than average wear. Her cinnamon fur is still thick. Her eyes, though not visible through her cowl, are copper.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is lazy, self-centered, vain, and jealous.

History: Born in the east to a Fletcher, Shifting learned a great deal about her father's area of expertise. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently she has begun working with bootleggers and crooks.

Motivation: Expand her business.

Ideals: Athletic. Flaws: Mundane, Selfish. Bonds: Job, Criminal record. Occupation: Fletcher

Voice: Dark and ominous

Attributes [hide]

Shifting Timber, Female Tabaxi Druid 2
Medium (5'9") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)12 (+1) 12 (+1)11 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 150 gp.


Social Check DCs


Ermina Tindall, Female Human [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her mace with her veritable burlap sack of a shirt. She carries with her a set of maces, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her hair is white and curly. Her fierce gray eyes like to dwell on things.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born in the east her family was never financially stable. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ermina took refuge in the old dungeon and found the beat up mace and armor she uses now. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She desires power and/or immortality.

Ideals: Fighting. Flaws: Terse. Bonds: Adventurer, Poor, Nature. Occupation: Roofer

Voice: Gruff and masculine

Attributes [hide]

Ermina Tindall, Female Human Ranger 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)12 (+1) 10 (+0)12 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 30 gp. A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). 1 Banded mail.


Social Check DCs


Vezera Mystan, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears light armors faded through time and improper care. She sports a flattop crest cut. Her eyes are a pleasant red.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a small toy that she constantly fidgets with.

History: She was born in the east, but her parents moved at a very young age to the north. She found a children's book about a Dragonborn Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She left for the east, certain she would find work there.

Motivation: She has passion for adventuring and risk; and she's looking for her big break

Flaws: Antagonistic, Addict. Bonds: Immigrant, Adventurer. Occupation: Server

Voice: Soft and melodious

Attributes [hide]

Vezera Mystan, Female Dragonborn Barbarian 9
Medium (6'3") Dragonborn, Lawful Evil (CR 9)
Armor Class 10
Hit Points 91 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)14 (+2) 13 (+1)15 (+2)
Skills Religion +5, Survival +4
Senses Passive Perception 11
Languages Common, Gnoll, Orc
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 700 gp. Tiger eye turquoise (5 gp). Azurite (5 gp). Deep blue spinel (1500 gp). Chrysoprase (80 gp). Aquamarine (1500 gp).


Social Check DCs

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