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NPC Generator

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Advanced [show]


Kody Milton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear grey tank tops with brown pants. He has moderate length auburn hair. He wears crescent spectacles with a black brim.

Personality: He is a hateful person. He taunts others and blames them for his problems. Further he is a bit of a stoner and is frequently out of it.

History: Born to a Gardener, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He would like to get married and retire; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Antagonistic, Addict. Bonds: Poor, Criminal record, Has a crush. Occupation: Mason

Voice: Mousy voice

Attributes [hide]

Kody Milton, Male Human Expert 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)5 (-3) 9 (-1)13 (+1)
Skills Insight +1, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Sindri Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He wears just a blue suit. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a skull on it. His white hair is kept up in a ponytail inside a broad hat. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can't help but pocket interesting objects he comes across

History: He was born to a criminal king-pin and mafia family His family was turned out during the war. He and his family wandered south to less war torn lands. After months of barely getting by, Sindri managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is unsatisfied with his job; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist. Flaws: PTSD. Bonds: Criminal record, Rich, Job. Occupation: Layabout

Voice: High pitched and raspy

Attributes [hide]

Sindri Fabblestabble, Male Gnome Druid 1
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)12 (+1) 4 (-3)14 (+2)
Skills Medicine -1, Stealth +5
Senses Passive Perception 7
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 70 gp. Azurite (10 gp).


Social Check DCs


Gale Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a robe, a symbol of luck around his neck, and a scimitar on his belt. His red fur has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with finding treasure.

History: He was born at the edge of vast island. From there he went from mercenary job to mercenary job. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Adventurer, Nature. Occupation: Fisher

Voice: Voice breaks

Attributes [hide]

Gale Of Ivory, Male Tabaxi Fighter 13
Medium (6'3") Tabaxi, Lawful Evil (CR 13)
Armor Class 13
Hit Points 87 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)14 (+2) 18 (+4)14 (+2)
Skills Acrobatics +7, Perception +8
Senses Passive Perception 18
Languages Common, Celestial, Sylvan
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +8

Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Verna Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: This late middle aged woman typically wears a sleeveless long coat of deep red leather and dull yellow iron scale mail and is in decent physical shape. Her hair is greying and her face has many wrinkles. Her amber eyes dart from person to person to random spaces in the air.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is afraid of women and trembles around them

History: She is the product a well kept family trust fund and as such has never really known need. Verna abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Since then, she has sought to make the best of life.

Motivation: To share knowledge with the world; and she has money and likes to spend it

Ideals: Optimist, Logical. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Navigator

Voice: Indian accent

Attributes [hide]

Verna Honeypot, Female Halfling Adept 5
Small (2'9") Halfling, Lawful Neutral (CR 5)
Armor Class 15
Hit Points 27 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling, Orc, Ignan
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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