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NPC Generator

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Advanced [show]


Shax Faith, Female Tiefling [Permalink]

Personal [hide]

Description: She wears black painted combat armor at almost all times. She is physically well-built. Her silver hair is smooth and relatively long. This black eyed westerner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: The child of western immigrants she idolized her father. Shax abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She hasn't been sleeping well lately.

Motivation: She feels that her past leaves her morally obligated to help.

Flaws: Insomniac. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Miner

Voice: Indian accent

Attributes [hide]

Shax Faith, Female Tiefling Monk 5
Medium (6'1") Tiefling, True Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)12 (+1) 16 (+3)15 (+2)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Heather Malcolms, Female Half-Elf [Permalink]

Personal [hide]

Description: She sports yellow clothing, slightly heavier than average wear. Her blonde hair is drawn into a tight pony tail with a clover scrunchie. She has gleaming, smiling hazel eyes.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: The child of southern immigrants she idolized her mother. Heather was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Fletcher. She used her abilities to travel the world and help people.

Motivation: She loathes her own lifestyle; and she is terrified, and will act out of fear

Ideals: Philantrophist. Flaws: Shy, Fearful, Depressed. Bonds: Immigrant. Occupation: Fletcher

Voice: Eastern European accent

Attributes [hide]

Heather Malcolms, Female Half-Elf Warlock 5
Medium (4'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)16 (+3) 13 (+1)9 (-1)
Skills Acrobatics +6, Animal Handling +4
Senses Passive Perception 11
Languages Common, Elven, Druidic, Ignan, Gnome
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dagnal Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears light armors faded through time and improper care. She wears a broad hat to cover her moderate length white hair. She has a tattooed face.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Dagnal hails from a village terrorized by dire rats. She took every job she could get her hands on, but the opportunities for Dwarves in the west were limited. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Dagnal was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: Revenge; and many dire rats want her driven away

Flaws: Cynical, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Spy

Voice: Stutters

Attributes [hide]

Dagnal Glanhig, Female Dwarf Cleric 2
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 7 (-2)10 (+0) 15 (+2)12 (+1)
Skills Investigation +2, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 400 gp. 2 Smokesticks.


Social Check DCs


Bucklal Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a well pressed and immaculate suit (or dress). He has auburn hair. His green eyes peer out from beneath his broad white hat.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He found a children's book about a Halfling Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: He wants to meet his childhood hero; and to prove his worth to the world

Ideals: Joker. Flaws: Impulsive, Antagonistic. Bonds: Poor, Adventurer. Occupation: Miller

Voice: Middle-eastern accent

Attributes [hide]

Bucklal Greenbottle, Male Halfling Barbarian 4
Small (2'10") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 47 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)12 (+1) 14 (+2)16 (+3)
Skills Performance +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Banded mail. 1 Half-Plate.


Social Check DCs

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