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Advanced [show]


Crampernap Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Healer business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Healer. Being a Healer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Ideals: Logical. Bonds: Adventurer, Job, Criminal record. Occupation: Healer

Voice: Soft and mumbly

Attributes [hide]

Crampernap Wildwander, Male Gnome Aristocrat 11
Small (3'7") Gnome, Lawful Evil (CR 11)
Armor Class 12
Hit Points 90 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)12 (+1) 13 (+1)10 (+0)
Skills Investigation +5, Medicine +5
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 150 pp. A pair of silk slippers encrusted with tiny pearls. (180 gp). Embroidered and bejeweled glove (4000 gp). Sapphire pendant on gold chain (2500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Veloptima Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She is a husky woman, who wears baggy tan pantaloons and a violet scarf. Her white hair is slicked back into a classic pompadour. Her eyes are likewise violet.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born in a small plains village. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Veloptima took refuge in the ruined castle and found the beat up hammer and armor she uses now. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Revenge; and she wants nothing more than to rejoin the army

Bonds: Adventurer, Enemies, Nature, Military. Occupation: Bricklayer

Voice: Low range voice

Attributes [hide]

Veloptima Ironhide, Female Gnome Fighter 1
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)15 (+2) 12 (+1)17 (+3)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Gnome, Druidic, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 70 gp. 1 Banded mail.


Social Check DCs


Dimble Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tan costume with the symbols of strength on his torso. He has wavy golden hair. This hazel eyed westerner is not easily forgotten.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also is a firm believer in the manly ideal.

History: Dimble was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Dimble abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He's looking for his big break.

Ideals: Athletic. Flaws: Emotional, Impulsive. Bonds: Poor, Adventurer. Occupation: Dyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dimble Bafflestone, Male Gnome Ranger 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Kaladan Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'1" and muscular, this northern man wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. His scarlet crest is lengthy. His red eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of a Bellfounder, who enjoyed hunting, Kaladan was taken on many hunting expeditions. He moved out east to avoid the crime he committed. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Athletic, Philantrophist. Flaws: Impulsive. Bonds: Nature, Criminal record. Occupation: Unemployed

Voice: Soothing and warm

Attributes [hide]

Kaladan Kerrhylon, Male Dragonborn Aristocrat 9
Medium (6'1") Dragonborn, Neutral Evil (CR 9)
Armor Class 8
Hit Points 79 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)6 (-2) 17 (+3)12 (+1) 8 (-1)15 (+2)
Skills Stealth +1, Survival +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +7 / 3d4+4, Ranged +1 / 3d4-2, Grapple +4

Possessions: 210 pp.


Social Check DCs

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