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NPC Generator

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Advanced [show]


Vani Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is wearing the road beaten gear of a warrior. Her silver hair is drawn into a tight pony tail with a card scrunchie. She has a tattooed face.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She served in the navy to pay for her family's outstanding loans. Cursed with lycanthropy at a very young age, Vani has worked very hard to control her curse. She used her abilities to travel the world and help people.

Motivation: She's repulsed by the PC; and wants to work out more often

Ideals: Fighting, Athletic, Philantrophist. Flaws: Antagonistic, Disease. Bonds: Military. Occupation: Apothecary

Voice: Booming voice

Attributes [hide]

Vani Wiseacre, Female Halfling Adept 11
Small (2'11") Halfling, Lawful Good (CR 11)
Armor Class 13
Hit Points 60 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)14 (+2) 7 (-2)13 (+1)
Skills Acrobatics +6, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Giant, Auran
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 pp. 1 Minor magic item.


Social Check DCs


Dagnal Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: 3'11" and muscular, this eastern woman wears baggy grey pantaloons and a yellow scarf. Her red hair is cut jaggedly and amateurishly. She wears a mask on her face.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She takes great joy in being the best Fisher in town.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Dagnal took refuge in the large cave and found the beat up monstrous two handed axe and armor she uses now. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often.

Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Fisher

Voice: Mousy voice

Attributes [hide]

Dagnal Rumnaheim, Female Dwarf Commoner 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)13 (+1) 16 (+3)11 (+0)
Skills Athletics +4, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3

Possessions: 3 Antitoxin.


Social Check DCs


Roger Stanley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a font of random trivia from the lore and stories he has discovered

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Revenge; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Fighting, Athletic, Logical. Flaws: Insomniac. Bonds: Enemies. Occupation: Assassin

Voice: Pronounces difficult words wrong

Attributes [hide]

Roger Stanley, Male Human Ranger 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)8 (-1) 7 (-2)14 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 sp. Brown-green garnet (160 gp).


Social Check DCs


Emmeline Tinley, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears rags and sports a simple walking cane. Her chestnut hair is still thick. Her eyes are violet and she is always smoking a pipe.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Born to a Glassblower, her mother struggled to pay the bills. She dropped out of school before completing her studies. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Joker, Philantrophist, Logical, Persistence. Bonds: Poor, Criminal record. Occupation: Fortune-teller

Voice: Switch between two voices

Attributes [hide]

Emmeline Tinley, Female Human Aristocrat 2
Medium (4'9") Human, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)10 (+0) 8 (-1)16 (+3)
Skills Insight +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: Citrine (30 gp). Rhodochrosite (8 gp).


Social Check DCs

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