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NPC Generator

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Advanced [show]


Trym Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, and he perpetually has his glaive ready. His blonde hair is still thick. His blue eyes dart from person to person.

Personality: He has always had a great fascination with Human culture. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. As a young adult he joined a group advocating for an improvement in Human conditions. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Human compassion; and to get a good night's sleep

Ideals: Fighting. Flaws: Racist, Forgetful, Disease, Insomniac. Occupation: Spy

Voice: Sensual and smooth

Attributes [hide]

Trym Staurheim, Male Human Monk 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)15 (+2) 17 (+3)16 (+3)
Skills Arcana +4, Investigation +4
Senses Passive Perception 13
Languages Common, Celestial, Gnome
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kithri High-hill, Female Halfling [Permalink]

Personal [hide]

Description: A 3'1" southern woman, she wears a red shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. Her white hair is smooth and relatively long. Her face is covered beneath a completely black helmet.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Glassblower arts, while her mother instructed her in etiquette, music and courtly manner. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has built up a small fortune and can afford her own way.

Motivation: She is greedy.

Ideals: Philantrophist, Logical. Bonds: Adventurer, Rich. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Kithri High-hill, Female Halfling Adept 5
Small (3'1") Halfling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 6 (-2)13 (+1) 11 (+0)16 (+3)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 100 gp.


Social Check DCs


Caramip Dunben, Female Gnome [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. Her long blonde hair reaches down to her waist. Her otherwise smooth face is marked with small tiny scars.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born in the east. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She left for the east, certain she would find work there.

Motivation: She has comitted a past crime that haunts her to this day; and a rival would like her out of the picture

Ideals: Fighting, Impeccable. Bonds: Criminal record, Immigrant, Mentor. Occupation: Map Maker

Voice: Indian accent

Attributes [hide]

Caramip Dunben, Female Gnome Warrior 2
Small (3'1") Gnome, Lawful Evil (CR 2)
Armor Class 15
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 15 (+2)16 (+3) 15 (+2)11 (+0)
Skills Athletics +1, Intimidation +2
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Terran, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1 Banded mail.


Social Check DCs


Duergath Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: A 3'11" northern man, he wears a grey costume with the symbols of magic on his torso. His hair is chestnut and curly. He has gleaming, smiling gray eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dilettante arts, while his father instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has since lost track of the people in his past.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic. Bonds: Rich, Job, Family, Adventurer. Occupation: Dilettante

Voice: Spits and sputters

Attributes [hide]

Duergath Goldfinder, Male Dwarf Expert 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)10 (+0) 11 (+0)10 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1300 sp.


Social Check DCs

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