Balimaar Dudley, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a sickle on his belt. He carries with him a set of sickles, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His silver hair is still thick. His amber eyes lackadaisically let the world flow into them.
Personality: Balimaar wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He has a minor phobia of water and hates getting wet.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined. Flaws: Fearful, Disease. Bonds: Rich. Occupation: Dyer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp.
Rûkdûg Deighton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His white hair is braided into rings. His green eyes lackadaisically let the world flow into them.
Personality: He is extraordinarily eccentric. He always tries to repair and not replace. It was this mentality that drove him into the Bellfounder business.
History: Rûkdûg lived on a farm with his father, near the main road leading to a nearby town. One day when Rûkdûg was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Rûkdûg was heart-stricken from the event, and his mother started working long hours to provde for them. He has been saving his money to try and buy his sister's freedom.
Motivation: Regain custody of his daughter.
Ideals: Persistence. Flaws: Insane, PTSD. Bonds: Family. Occupation: Bellfounder
Voice: American accent
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 46 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 13 (+1) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 600 gp. Sapphire pendant on gold chain (1800 gp). Sapphire pendant on gold chain (1800 gp). 1 Minor magic item. 1 Minor magic item.
Dell Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears bulky white painted plate armor. She is muscular with a powerful set of arms. Her chestnut hair is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is witty, but her monotone delivery comes off as unnerving She has a habit of throwing herself into exceedingly dangerous situations.
History: A powerful slaver made her what she is. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and to prove her worth to the world
Ideals: Joker. Flaws: Insane, Impulsive, Racist. Bonds: Mentor. Occupation: Mortician
Voice: Sensual and smooth
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 8 (-1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1200 sp.
Olunt Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He likes to wear brown tank tops with black pants. His blonde hair is cut jaggedly and amateurishly. His eyes are a pleasant green.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was raised in a island tribe. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Animal Trainer like his mother before him.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Bonds: Job, Enemies, Nature, Criminal record. Occupation: Animal Trainer
Voice: Strong lisp
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 46 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 gp. Brass mug with jade inlays (400 gp). Gold dragon comb with red garnet eye (1700 gp). Gold music box (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Jeweled anklet (1000 gp). Old masterpiece painting (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

