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NPC Generator

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Advanced [show]


Dayereth Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light blue in addition to tight pants. His golden hair is knotted and matted. This green eyed easterner is not easily forgotten.

Personality: A deeply religious man he believes everything happens for a reason. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Dayereth was born the youngest of three triplets. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their son. He worked as a Sellsword, and he later adopted a second son.

Motivation: Wants to raise his children well; and obtaining odd cultural half-orc artifacts is his passion

Flaws: Antagonistic. Bonds: Religious, Family, Adventurer. Occupation: Sellsword

Voice: Squeaky

Attributes [hide]

Dayereth Ofandrus, Male Elf Bard 1
Medium (5'0") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)9 (-1) 16 (+3)9 (-1)
Skills Arcana +1, Nature +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Senteq Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear blue tank tops with black pants. He has a long auburn beard with little hanging trinkets. His blue eyes are passionate and lively.

Personality: He is overprotective of those who hire his services. He enjoys reading and quiet.

History: Sold as a small child to a slaver, Senteq was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and to reunite with his old friends

Ideals: Logical. Bonds: Guardian, Mentor, Adventurer, Enemies. Occupation: Ploughman

Voice: Breathy voice

Attributes [hide]

Senteq Ironhide, Male Gnome Barbarian 13
Small (3'7") Gnome, True Neutral (CR 13)
Armor Class 11
Hit Points 88 (13d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)11 (+0) 14 (+2)9 (-1)
Skills Animal Handling +6, Nature +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0

Possessions: 300 pp. Aquamarine (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fenriz Horror, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is kept up in a ponytail inside a broad hat. His eyes are likewise silver.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with a lost civilization.

History: He was born to a criminal king-pin and mafia family Fenriz abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently he has begun working with bootleggers and crooks.

Motivation: He'd like to take his coworkers down a peg; and many goblins want him driven away

Bonds: Job, Adventurer, Criminal record, Enemies. Occupation: Courier

Voice: Old thin voice

Attributes [hide]

Fenriz Horror, Male Tiefling Ranger 8
Medium (5'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 71 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)18 (+4) 11 (+0)17 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Elven, Druidic, Giant, Halfling
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elizabeth Appleton, Female Human [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'7" when asserting herself. Her red hair is drawn into a tight pony tail with a rose scrunchie. She has amber eyes and a grey hat with a green feather.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She invites people to come help in her community garden.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Tailor, but doesn't like to broadcast it.

Motivation: Expand her business.

Ideals: Fighting, Philantrophist, Gifted. Bonds: Poor, Job. Occupation: Mortician

Voice: Shortens vowels

Attributes [hide]

Elizabeth Appleton, Female Human Adept 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)16 (+3) 14 (+2)12 (+1)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Halfling, Druidic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 sp.


Social Check DCs

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