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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Mormog Conway, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears light armors faded through time and improper care. His hair is red and curly. He has a tattooed face.

Personality: He will rave to anyone who will listen. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born the only child of a wealthy merchant. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is terrified, and will act out of fear.

Ideals: Athletic, Entrepeneur. Flaws: Insane, Fearful. Occupation: Hunter

Voice: Russian accent

Attributes [hide]

Mormog Conway, Male Half-Orc Wizard 11
Medium (5'8") Half-Orc, True Neutral (CR 11)
Armor Class 12
Hit Points 52 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)14 (+2) 14 (+2)10 (+0)
Skills Deception +4, Religion +6
Senses Passive Perception 12
Languages Common, Orc, Elven, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 1400 gp. Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oloric Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'4", this man wears a faded coat and loose pants complete with feathered hat. He has shaved his head bald. His eyes are a pleasant hazel.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to loving parents in a slum to the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: A need for knowledge about a nearby landmark; and retire the richest man in the north

Ideals: Gifted, Joker, Entrepeneur. Bonds: Poor, Adventurer. Occupation: Sellsword

Voice: Shortens vowels

Attributes [hide]

Oloric Trueanvil, Male Dwarf Adept 12
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 83 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 19 (+4)10 (+0) 13 (+1)8 (-1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 3000 gp.


Social Check DCs


Trym Reid, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a grey shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. With a patchy brown beard and wild brown hair. He has several tiny amber earrings on each ear.

Personality: Stoic and calm, he prefers to meditate than take action. He invites people to come help in his community garden.

History: He got into the Adventurer business at a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has money and likes to spend it.

Ideals: Disciplined, Philantrophist. Bonds: Rich, Job, Religious. Occupation: Adventurer

Voice: High pitched and raspy

Attributes [hide]

Trym Reid, Male Human Fighter 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)16 (+3) 13 (+1)11 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Goblin, Auran, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Shamil Welber, Female Gnome [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears long strands of topaz and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her white hair is cut short. Her face is covered beneath a completely black helmet.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born into a rich family. Her mother had invested heavily in several trade routes and wanted her to inherit them. She is searching for what she claims is her rightful reward.

Motivation: She wants to meet her childhood hero; and to reunite with her old friends

Ideals: Philantrophist. Flaws: Insane. Bonds: Rich, Adventurer. Occupation: Assassin

Voice: Timid voice

Attributes [hide]

Shamil Welber, Female Gnome Bard 2
Small (3'0") Gnome, Neutral Good (CR 2)
Armor Class 14
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 16 (+3)12 (+1) 9 (-1)8 (-1)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs

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