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NPC Generator

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Advanced [show]


Bernard Huxley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. He wears his white hair down. He tend to wears goggles to shield his eyes.

Personality: He can speak with the recently deceased. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Gifted, Joker. Bonds: Immigrant, Adventurer. Occupation: Layabout

Voice: Excited and jittery

Attributes [hide]

Bernard Huxley, Male Human Commoner 8
Medium (6'1") Human, Neutral Evil (CR 8)
Armor Class 10
Hit Points 17 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)17 (+3) 9 (-1)16 (+3)
Skills Intimidation +6, Survival +2
Senses Passive Perception 9
Languages Common, Abyssal, Aquan, Goblin
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Oskar Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear ponchos typically of a light grey in addition to tight pants. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Animals are drawn to him, and he is able to talk to them.

History: A powerful slaver made him what he is. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is content; and balancing his hectic life and new cook responsibilities is difficult

Ideals: Gifted. Flaws: Mundane. Bonds: Job, Mentor, Immigrant. Occupation: Cook

Voice: Can't modulate volume

Attributes [hide]

Oskar Balderk, Male Dwarf Cleric 1
Medium (4'4") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)13 (+1) 15 (+2)8 (-1)
Skills Perception +4, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 130 gp.


Social Check DCs


Alex Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is white and curly. He wears large thick round spectacles.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He works hard and plays hard.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Alex was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Alex's mother didn't care for him much, and the feeling was mutual. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Antagonistic, Hedonist. Bonds: Family. Occupation: Soapmaker

Voice: Raspy

Attributes [hide]

Alex Marlowe, Male Human Bard 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 110 gp.


Social Check DCs


Marastyr Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged woman typically wears brown cloth garments or leather armor, and a wedding ring on her right hand. Her red hair is lengthy. Her brown unseeing eyes seem to look past you.

Personality: She loves telling others what to do and how they should feel about things. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Marastyr was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Servant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Marastyr never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: She's attracted to the PC; and wants her loneliness to end

Ideals: Opinionated. Flaws: Disease. Bonds: Poor, In love, Has a crush. Occupation: Servant

Voice: Squeaky

Attributes [hide]

Marastyr Trueblood, Female Dwarf Adept 3
Medium (4'0") Dwarf, True Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)4 (-3) 14 (+2)8 (-1)
Skills Animal Handling +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp.


Social Check DCs

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