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NPC Generator

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Advanced [show]


Oriel Charlton, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'9" has a big stupid grin on her face most of the time. She wears skinny pants and wears a grey and green robe with the hood down. Her long red hair is drawn into a two foot long braid. Her eyes are brown.

Personality: A deeply religious woman she believes everything happens for a reason. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has achieved small success as a Scribe.

Motivation: Regain custody of her daughter; and marry her sister to traveling adventurers

Bonds: Religious, Adventurer, Criminal record, Job, Family. Occupation: Scribe

Voice: Low range voice

Attributes [hide]

Oriel Charlton, Female Human Warrior 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)14 (+2) 12 (+1)8 (-1)
Skills Perception +3, Performance +1
Senses Passive Perception 11
Languages Common, Giant, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 100 gp. Malachite (8 gp).


Social Check DCs


Gorbundus Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green coat over a violet low-cut shirt, and a Stetson hat upon his head. His crest is bronze and curly. He has several tiny amethyst earrings on each ear.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He now spends his time doing works of charity.

Motivation: He loathes his own lifestyle; and he has money and likes to spend it

Ideals: Philantrophist, Pacifist, Artistic. Flaws: Depressed. Bonds: Rich. Occupation: Locksmith

Voice: Italian accent

Attributes [hide]

Gorbundus Umbyrphrael, Male Dragonborn Ranger 8
Medium (6'5") Dragonborn, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)17 (+3) 13 (+1)14 (+2) 16 (+3)12 (+1)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common, Sylvan, Halfling
Attacks Melee +8 / 2d10+5, Ranged +6 / 2d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 70 pp. Pink pearl (140 gp). Star rose quartz (70 gp). 1 Minor magic item.


Social Check DCs


Charles Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His long black hair is drawn into a two foot long braid. His amber eyes dart from person to person.

Personality: He is happy with his job as a Carpenter. He turns his eye from what people do, preferring to live and let live. He is a ruthless business man, a trait he acquired from his father.

History: He got into the Carpenter business at a young age. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Being a Carpenter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is wracked by social anxiety; and expand his business

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Rich, Job, Criminal record. Occupation: Carpenter

Voice: Speaks through clenched teeth

Attributes [hide]

Charles Mellegaard, Male Half-Elf Warrior 10
Medium (5'6") Half-Elf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 83 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Survival +6
Senses Passive Perception 12
Languages Common, Elven, Auran, Goblin
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: Large well-done wool tapestry (400 gp). Black velvet mask with numerous citrines (50 gp). Golden circlet with four aquamarines (4000 gp). Golden circlet with four aquamarines (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp).


Social Check DCs


Pikar Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a red coat over a green low-cut shirt, and a deerstalker hat upon his head. He has a long blonde beard with little hanging trinkets. He has gray eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. After coming to the age of reason, Pikar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.

Motivation: An old rival family wants him found; and doesn't want to be a locksmith and was forced into it by his family

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Job, Family. Occupation: Locksmith

Voice: Draws out vowels

Attributes [hide]

Pikar Jamjar, Male Halfling Wizard 6
Small (3'3") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 29 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 14 (+2)14 (+2) 10 (+0)16 (+3)
Skills Performance +6, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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