Sekhmet Love, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. She keeps her long purple hair kept up in a rat tail. Her silver eyes are passionate and lively.
Personality: She speaks before she thinks and is too direct. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She is the product a well kept family trust fund and as such has never really known need. At a young age her father died while driving off some brigands. Her mother being the stubborn sort decided to stay and helped train her in nunchaku use. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sekhmet fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To pay off her debts; and she wants revenge against brigands
Ideals: Fighting. Flaws: Impulsive. Bonds: Rich, Job, Enemies, Debt. Occupation: Fletcher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 100 sp.
Shax Aid, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing a tight black one piece outfit complete with pants, hood, and a cape. She is portly but not overly obese. She keeps her black hair in a pixie cut. She has gold eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She plays an instrument quite well.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Cursed with vampirism at a very young age, Shax has worked very hard to control her curse. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shax fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Artistic, Fighting. Flaws: Shy, Disease, Depressed. Occupation: Dyer
Voice: Strong lisp
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 47 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 17 (+3) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 500 gp. Smoky quartz (20 gp).
Hupe Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. His hair is black and very short. He is baby faced.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends.
Ideals: Optimist. Bonds: Adventurer, Mentor, Slave. Occupation: Servant
Voice: Scratchy, weak
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 68 (13d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Halfling, Druidic
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 800 pp. Sard (80 gp). Zircon (80 gp). Azurite (4 gp). 1 Minor magic item.
Philomena Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her chestnut hair is lengthy. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is overprotective of those who hire her services. Philomena enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born at the edge of vast plains. In her 14th year, her parents were killed by a goblins raid, leaving Philomena alone in the world. After a stint in an orphanage, she was adopted. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and several ex partners dislike her way of doing things and want revenge
Ideals: Athletic. Flaws: Hedonist. Bonds: Guardian, Nature, Enemies. Occupation: Farmer
Voice: Scottish accent
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 16)
Armor Class 15
Hit Points 145 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 18 (+4) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +4 / 4d10-1, Ranged +9 / 4d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 0 | 2 | 2 | 1 | 1 |
Possessions: 400 pp. Aquamarine (800 gp). Lapis lazuli (15 gp). Onyx (80 gp). Iolite (80 gp). Amber (150 gp). Sard (80 gp). Golden yellow topaz (800 gp). Deep blue spinel (800 gp). Onyx (80 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


