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NPC Generator

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Sybil Dryden, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female dresses like a well dressed Mortician does. She is tall, broad shouldered and powerfully built. Her hair is always cut to a buzz. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She served in the navy to pay for her family's outstanding loans. She was an athlete and attended two major summer competitions. She never won. She has set out to sabotage the competition.

Motivation: She is unsatisfied with her job.

Ideals: Impeccable, Athletic. Flaws: Cynical. Bonds: Job, Military. Occupation: Mortician

Voice: Sighs a lot, exhausted

Attributes [hide]

Sybil Dryden, Female Human Cleric 6
Medium (5'6") Human, Lawful Evil (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)12 (+1) 14 (+2)16 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 600 gp. Pink pearl (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white fur is lengthy and is close to two feet long. He wears a mask on his face.

Personality: His tongue was cut out and he uses sign language. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To protect his home; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Disease, Insane. Bonds: Criminal record, Poor, Adventurer, Guardian. Occupation: Bookbinder

Voice: Breathy voice

Attributes [hide]

Tricking Prim Posies, Male Tabaxi Cleric 10
Medium (5'3") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 54 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)18 (+4) 15 (+2)16 (+3)
Skills History +8, Performance +7
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Sylvan, Elven
Attacks Melee +2 / 3d6-2, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 60 pp.


Social Check DCs


Mardnab Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: This late middle aged woman prefers to wear tan clothing when she does not wear armor and is in decent physical shape. Her hair is silver and curly. Her blue eyes lackadaisically let the world flow into them.

Personality: Always inclined to offer people food she seems plenty friendly. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born in the east to a Mortician, Mardnab learned a great deal about her father's area of expertise. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Mardnab took refuge in the old dungeon and found the beat up greataxe and armor she uses now. She now owns her own business.

Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Professionalism, Fighting. Bonds: Job, Nature. Occupation: Mortician

Voice: Smoker's lung

Attributes [hide]

Mardnab Nopenstallen, Female Gnome Monk 4
Small (3'1") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)14 (+2) 15 (+2)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Creega Hale, Female Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult woman, she tends to wear a large white jacket. Her hair, while still mostly auburn, has prominent grey streaks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Born in a small village she learned the ways of the warrior from her father. She was an athlete and attended two major summer competitions. She never won. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often.

Ideals: Persistence, Fighting, Athletic. Flaws: Insane. Bonds: Poor, Criminal record. Occupation: Shoemaker

Voice: Speaks with back of mouth

Attributes [hide]

Creega Hale, Female Half-Orc Expert 6
Medium (4'7") Half-Orc, Neutral Evil (CR 6)
Armor Class 11
Hit Points 13 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)9 (-1) 17 (+3)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp. Lapis lazuli (15 gp). Freshwater pearl (15 gp). Citrine (20 gp).


Social Check DCs

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