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NPC Generator

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Advanced [show]


Cora Silvereyes, Female Halfling [Permalink]

Personal [hide]

Description: She wears an entirely red suit with brown socks and a vest with buckled shoes. She is bristling with hidden weapons, mostly crossbows and pickaxes. Her black hair is styled in orderly dreadlocks. Her eyes, though not visible through her cowl, are hazel.

Personality: She is very quiet and rarely speaks above a whisper. She has a minor phobia of water and hates getting wet.

History: She was born several months after her mother was called into army service. She moved out south to avoid the crime she committed. She used her abilities to trick people and travel the world for free.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Criminal record, Military. Occupation: Laborer

Voice: Soothing and warm

Attributes [hide]

Cora Silvereyes, Female Halfling Expert 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 12 (+1)4 (-3) 12 (+1)15 (+2)
Skills Arcana -1, Investigation -1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cloud In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 6'2". She wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a rapier, but if one is not available she will default to her trident, and her gloved hand is found clutching a trident. She keeps her black fur in a flapper bob. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Stoic and calm, she prefers to meditate than take action. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was raised in a white middle class family as the only child. Cloud was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Cloud decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She is untrained/undisciplined, which makes her dangerous.

Motivation: A rival would like her out of the picture.

Ideals: Disciplined. Flaws: Insane, Mundane. Bonds: Criminal record. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Cloud In Woods, Female Tabaxi Bard 6
Medium (6'2") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 15 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 7 (-2)17 (+3) 13 (+1)16 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 11
Languages Common, Terran, Ignan, Infernal
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 400 gp. Star rose quartz (20 gp). Malachite (12 gp). Blue sapphire (1400 gp). Brown-green garnet (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Windy In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He typically wears a sleeveless long coat of deep pastel leather and dull tan iron scale mail. His fur is cut close to his head. His green eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the south to a Marshal, Windy learned a great deal about his mother's area of expertise. His childhood dream was to be a Junk Dealer, but he was a colossal failure. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Windy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Hedonist. Bonds: Poor, Job. Occupation: Marshal

Voice: Pronounces difficult words wrong

Attributes [hide]

Windy In Shadow, Male Tabaxi Fighter 4
Medium (5'7") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 18 (+4)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Crampernap Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He believes the world needs to unite to get rid of orcs once and for all.

History: Born to a pair of adventurers, Crampernap grew up listening to his father's many stories. He helped his father out around the business and became quite the natural. He has achieved small success as a Slave Trader.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Shy. Bonds: Enemies, Adventurer, Job. Occupation: Slave Trader

Voice: Squeaky

Attributes [hide]

Crampernap Pingun, Male Gnome Expert 6
Small (3'6") Gnome, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 15 (+2)16 (+3)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Hematite (13 gp). Moss agate (13 gp).


Social Check DCs

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