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Advanced [show]


Dagnal Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear grey pants and tee shirts. She carries with her a set of falchions on her belt, each one with a aquamarine on the hilt. She has a long auburn ponytail with little hanging trinkets. Her violet eyes dart from person to person.

Personality: She is business-like. She takes instructions and follows them to the letter. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born at the edge of vast plains. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has a rivalry with the Church that dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism, Gifted. Bonds: Religious, Nature. Occupation: Priest

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dagnal Torevir, Female Dwarf Ranger 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)16 (+3) 9 (-1)9 (-1)
Skills Religion +5, Stealth +3
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Druidic, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Magnifying glass.


Social Check DCs


Mardnab Welber, Female Gnome [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears a blue collared shirt and tan skirt. She accessorizes with a red scarf around the waist and a strap diagonally across her shirt. Her silver hair is smooth and relatively long. This blue eyed westerner is not easily forgotten.

Personality: Overbrimming with self-confidence, Mardnab isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Mardnab is combative with any and all who dare try her patience in the slightest.

History: Mardnab was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable, Justice. Flaws: PTSD. Bonds: Poor. Occupation: Ruler

Voice: Indian accent

Attributes [hide]

Mardnab Welber, Female Gnome Ranger 2
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)14 (+2) 16 (+3)8 (-1)
Skills Investigation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Auran, Draconic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 280 gp. 1 Healer’s kit.


Social Check DCs


Quarethon Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a worn and beaten armor. His crest is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bowyer arts, while his mother instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. Days after completing his studies, news broke out that his hometown was attacked by drow. Quarethon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Nothing but the best is good enough for him; and many drow want him driven away

Ideals: Persistence, Impeccable. Flaws: PTSD. Bonds: Rich, Enemies. Occupation: Bowyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Quarethon Beryntolthropal, Male Dragonborn Aristocrat 9
Medium (6'4") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 43 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)16 (+3) 13 (+1)16 (+3)
Skills Investigation +6, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Draconic
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 1500 gp. Chalcedony (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leucis Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears a green shirt with thin tan vertical stripes and brown pants. His black hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Sailor for hire.

Motivation: Wants to open a new tavern; and balancing his hectic life and new sailor responsibilities is difficult

Flaws: Insane, Hedonist. Bonds: Job, Religious, Mentor. Occupation: Sailor

Voice: Australian accent

Attributes [hide]

Leucis Ennui, Male Tiefling Monk 8
Medium (5'10") Tiefling, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)15 (+2) 14 (+2)16 (+3)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Undercommon, Infernal
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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