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NPC Generator

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Advanced [show]


Aline Carlyle, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'7". She is typically in her Jeweler uniform, and her gloved hand is found clutching a bow. Her brown hair is heavily combed to the right. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She has always had a great fascination with Tiefling culture. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born several months after her father was called into army service. In her 10th year, her parents were killed by a dire rats raid, leaving Aline alone in the world. After a stint in an orphanage, she was adopted. She has achieved small success as a Jeweler.

Motivation: Sabotage a competitor; and tiefling compassion

Ideals: Entrepeneur. Flaws: Racist. Bonds: Job, Military, Enemies. Occupation: Jeweler

Voice: Whispers

Attributes [hide]

Aline Carlyle, Female Human Wizard 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)10 (+0) 7 (-2)8 (-1)
Skills History +2, Persuasion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 sp.


Social Check DCs


Anselm Wesley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of shields on his belt, each one with a opal on the hilt. His hair, while still mostly black, has prominent grey streaks. His eyes are brown and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's attracted to the PC; and he has a crush on the local farmer

Ideals: Fighting. Flaws: Shy. Bonds: Has a crush, Adventurer, Religious. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Anselm Wesley, Male Human Paladin 11
Medium (6'4") Human, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 45 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 9 (-1)16 (+3) 13 (+1)12 (+1)
Skills Animal Handling +5, Stealth +8
Senses Passive Perception 11
Languages Common, Elven, Auran, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 50 pp. Large well-done wool tapestry (500 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Golden circlet with four aquamarines (2000 gp). 1 Minor magic item.


Social Check DCs


Dworic Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is physically well-built. His chestnut hair is cut short with large spiked bangs in the front. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a small toy that he constantly fidgets with.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: To get a good night's sleep.

Ideals: Optimist. Flaws: Addict, Disease, Insomniac. Bonds: Poor. Occupation: Barkeep

Voice: Old Prospector

Attributes [hide]

Dworic Strongheart, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)10 (+0) 9 (-1)12 (+1)
Skills Investigation +2, Stealth +5
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 390 gp.


Social Check DCs


Emen Middleton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is wearing a long, white, dusty cloak, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'0" when asserting herself. She has wavy silver hair. Her green eyes are slightly larger than normal.

Personality: She is witty, but her monotone delivery comes off as unnerving She is lazy and tries to find solutions quickly.

History: She was born to a criminal king-pin and mafia family She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carter work with an outfit from a few towns over. Carter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Carter for hire.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Joker. Flaws: Lazy. Bonds: Criminal record, Job. Occupation: Carter

Voice: Timid voice

Attributes [hide]

Emen Middleton, Female Half-Orc Commoner 1
Medium (6'0") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)7 (-2) 16 (+3)13 (+1)
Skills Athletics +2, Religion +0
Senses Passive Perception 13
Languages Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp.


Social Check DCs

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