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NPC Generator

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Advanced [show]


Manfred Gyula, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his kukri. He wears a deerstalker hat to cover his moderate length red hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a font of random trivia from the lore and stories he has discovered

History: Manfred was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His druidic abilities were realized during a raid on his village. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Logical, Gifted. Flaws: Greedy. Bonds: Poor. Occupation: Priest

Voice: Hollow voice

Attributes [hide]

Manfred Gyula, Male Human Wizard 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 150 gp. Large well-done wool tapestry (100 gp).


Social Check DCs


Olrok Merton, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'9", this man is well dressed, but even with his fine clothing he looks run-down. His red hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are amber.

Personality: Prone to second guessing himself, he comes off as nervous. He also hits on women, regardless of circumstances.

History: Born to a poor family in the city he treasured whatever gifts he got. His first spouse was a Server, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Shy. Bonds: Has a crush, Poor, Family, Religious. Occupation: Servant

Voice: German accent

Attributes [hide]

Olrok Merton, Male Half-Orc Warlock 2
Medium (5'9") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)15 (+2) 11 (+0)10 (+0)
Skills Perception +2, Stealth +2
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Infernal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: Amethyst (40 gp). Azurite (15 gp). Carnelian (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Leaf Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his sickle, and sports empty pouches on his belt. His orange fur is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: Leaf wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to loving parents in a slum to the west. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and regain custody of his son

Ideals: Disciplined. Bonds: Family, Poor, Criminal record. Occupation: Fortune-teller

Voice: Uses sign language

Attributes [hide]

Leaf Mist, Male Tabaxi Commoner 5
Medium (5'4") Tabaxi, Neutral Evil (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)14 (+2) 14 (+2)18 (+4)
Skills Medicine +5, Persuasion +7
Senses Passive Perception 12
Languages Common, Auran, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Balam Rise, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing the road beaten gear of a warrior. He has wavy silver hair. He has a dull look in his white eyes.

Personality: Balam speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Balam grew up listening to his father's many stories. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is terrified, and will act out of fear; and he wants to meet his childhood hero

Ideals: Fighting, Impeccable, Logical. Flaws: Fearful. Bonds: Poor, Adventurer. Occupation: Bounty Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Balam Rise, Male Tiefling Aristocrat 1
Medium (6'7") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)16 (+3) 13 (+1)10 (+0)
Skills Religion +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 130 gp. 1 Climber’s kit.


Social Check DCs

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