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Veloptima Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Gnome, and stands approximately 3'6". She likes to wear darkened spectacles and heavy clothing, no matter the weather, and her gloved hand is found clutching a glaive. She wears her brown hair up in a very large beehive style do. This green eyed northerner is not easily forgotten.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is an amazing painter.

History: The child of northern immigrants she idolized her father. In her 10th year, her parents were killed by a illithids raid, leaving Veloptima alone in the world. After a stint in an orphanage, she was adopted. She moves from town to town, unable to find a place to settle.

Motivation: She is currently in port desperately looking for someone to get her out; and many illithids want her driven away

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Enemies, Slave. Occupation: Marshal

Voice: Dark and ominous

Attributes [hide]

Veloptima Sympony, Female Gnome Bard 14
Small (3'6") Gnome, Lawful Evil (CR 14)
Armor Class 12
Hit Points 84 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)14 (+2) 13 (+1)13 (+1)
Skills Intimidation +6, Stealth +6
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Orc
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333

Possessions: 1000 gp. Gold dragon comb with red garnet eye (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver comb with moonstones (800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Gold and ruby ring (12000 gp). Fire opal pendant on a fine gold chain (2100 gp). Solid gold idol (800 gp). Old masterpiece painting (2100 gp). Fire opal pendant on a fine gold chain (2100 gp). Silver comb with moonstones (800 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). 1 Medium magic item.


Social Check DCs


Raam Doubt, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. He wears his purple hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A true patriot, Raam would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in a small village he learned the ways of the warrior from his father. He has had some formal dancing training, and achieved minor success. He inherited the family business which he has now maintained for 8 years.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult.

Ideals: Fighting, Artistic. Flaws: Insane. Bonds: Job, Military. Occupation: Architect

Voice: Excited and jittery

Attributes [hide]

Raam Doubt, Male Tiefling Adept 5
Medium (5'6") Tiefling, True Neutral (CR 5)
Armor Class 9
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)15 (+2) 14 (+2)16 (+3)
Skills Investigation +5, Religion +5
Senses Passive Perception 12
Languages Common, Abyssal, Ignan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Helen Sutherland, Female Human [Permalink]

Personal [hide]

Description: She wears baggy grey pantaloons and a pastel scarf, and carries quarterstaffs. Her hair is short and brown. She wears large thick round spectacles.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in a small village she learned the ways of the warrior from her mother. At a young age her mother died while driving off some brigands. Her father being the stubborn sort decided to stay and helped train her in quarterstaff use. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants her loneliness to end; and meet up once more with her childhood friend

Ideals: Fighting, Joker. Bonds: Enemies, Adventurer, Has a crush. Occupation: Detective

Voice: Laughs frequently while speaking

Attributes [hide]

Helen Sutherland, Female Human Adept 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)8 (-1) 15 (+2)16 (+3)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 110 gp.


Social Check DCs


Three Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. His gray fur, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Three grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Three. He has gone from town to town working and never settling down anywhere, but has fallen for a local Navigator. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and he has money and likes to spend it

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Has a crush, Criminal record. Occupation: Bather

Voice: Gruff and masculine

Attributes [hide]

Three Of Claws, Male Tabaxi Wizard 10
Medium (6'7") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 18 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)8 (-1) 9 (-1)14 (+2)
Skills Acrobatics +7, Deception +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1500 gp. Obsidian (7 gp). Red garnet (80 gp). Chrysoberyl (80 gp). Chrysoberyl (80 gp). Iolite (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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