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NPC Generator

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Advanced [show]


Tanglar Ramsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. He is physically well-built. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are green.

Personality: Calm and collected, he is a well trained Stylist. He has a small toy that he constantly fidgets with.

History: He was born into a rich family. He has had some formal poetry training, and achieved minor success. He ran away from his former home and has been making his living as a Stylist for the past few years.

Motivation: To pay off his debts; and wants to open a new tavern

Ideals: Artistic. Flaws: Addict. Bonds: Job, Rich, Debt. Occupation: Stylist

Voice: Spits and sputters

Attributes [hide]

Tanglar Ramsey, Male Half-Orc Commoner 7
Medium (6'6") Half-Orc, Chaotic Good (CR 7)
Armor Class 9
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills History +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc, Infernal, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Denholm, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He sports a flattop hair cut. His eyes are likewise gray.

Personality: Calm and collected, he is a well trained Locksmith. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born blind and as such lacked many opportunities for work. Wymar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wymar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Locksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is greedy; and wants to open a new tavern

Ideals: Joker. Flaws: Disease. Bonds: Job, Criminal record, Rich. Occupation: Locksmith

Voice: Hollow voice

Attributes [hide]

Wymar Denholm, Male Human Fighter 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Bertram Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes lackadaisically let the world flow into them.

Personality: He is a hateful person. He taunts others and blames them for his problems. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Soapmaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and revenge

Flaws: Antagonistic. Bonds: Adventurer, Poor, Criminal record, Enemies. Occupation: Soapmaker

Voice: pre-pubescent

Attributes [hide]

Bertram Greenbottle, Male Halfling Expert 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 17 (+3)10 (+0) 14 (+2)9 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +2

Possessions: 400 sp. Obsidian (11 gp). 1 Hourglass.


Social Check DCs


Helen Wilberforce, Female Human [Permalink]

Personal [hide]

Description: She wears a brown cloak and cross-gartered black stockings. Her white hair is slicked back into a classic pompadour. Her hazel eyes are passionate and lively.

Personality: She likes to make people angry or surprised. She receives visions of the future at random moments

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her childhood dream was to be a Stylist, but she was a colossal failure. She became a Servant soon after.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and expand her business

Ideals: Gifted. Flaws: Antagonistic, Greedy. Bonds: Job. Occupation: Servant

Voice: Uses lots of figures of speech

Attributes [hide]

Helen Wilberforce, Female Human Cleric 7
Medium (5'9") Human, Lawful Evil (CR 7)
Armor Class 9
Hit Points 24 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 11 (+0)15 (+2) 11 (+0)10 (+0)
Skills Deception +3, Religion +5
Senses Passive Perception 10
Languages Common, Sylvan, Gnome
Attacks Melee +1 / 2d8-2, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 50 pp. Coral (100 gp). Black pearl (1200 gp). Moss agate (7 gp).


Social Check DCs

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