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NPC Generator

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Advanced [show]


Mara Hanali, Female Elf [Permalink]

Personal [hide]

Description: This woman is dressed in a clean tan cloak covering her clean studded leather, and sports empty pouches on her belt. She wears her hair in dreadlocks. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Mara was born the youngest of three triplets. Brilliant and gifted she never wanted to apply herself. She became a Soapmaker soon after.

Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero

Ideals: Extrovert, Gifted. Bonds: Job, Family, Adventurer. Occupation: Soapmaker

Voice: Mousy voice

Attributes [hide]

Mara Hanali, Female Elf Aristocrat 3
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Agnes Clapham, Female Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she sports brown clothing, slightly heavier than average wear. She sports silver long hair. She has a dull look in her amber eyes.

Personality: Overbrimming with self-confidence, Agnes isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She comes from a rich western family. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Agnes took refuge in the old dungeon and found the beat up trident and armor she uses now. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To protect her home; and she is greedy

Ideals: Impeccable. Bonds: Adventurer, Rich, Nature, Guardian. Occupation: Scribe

Voice: Old thin voice

Attributes [hide]

Agnes Clapham, Female Human Fighter 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp.


Social Check DCs


Quick Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: This slender woman stands about 5'10". She is typically in her Dyer uniform. Her fur, while still mostly black, has prominent grey streaks. Her otherwise smooth face is marked with small tiny scars.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her job bores her to no end. She has decided to make it more interesting.

History: Born in the north her family was never financially stable. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She tends to her Dyer job now, and dutifully fulfills any obligations she has.

Motivation: She has decided she is irredeemable.

Bonds: Job, Family, Adventurer, Criminal record, Poor. Occupation: Dyer

Voice: Creaky witch voice

Attributes [hide]

Quick Of Snakes, Female Tabaxi Cleric 10
Medium (5'10") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 56 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)16 (+3) 8 (-1)10 (+0)
Skills Perception +3, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Terran, Orc, Celestial
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman has the majority of her body covered in plate. Her fur is red and curly. Her otherwise smooth face is marked with small tiny scars.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Around other people she will do her best to conceal her emotions and appear jolly.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She moved from fad to fad and when she turned 15 she discovered dancing. She has never given up on her dancing dream.

Motivation: To find somewhere to settle down.

Ideals: Artistic. Flaws: Mundane, Shy. Bonds: Religious. Occupation: Shoemaker

Voice: Prounounces S like Z

Attributes [hide]

Cask Candle, Female Tabaxi Bard 5
Medium (5'8") Tabaxi, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 9 (-1)14 (+2) 15 (+2)15 (+2)
Skills Nature +5, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Auran, Infernal
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Solid gold idol (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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