Cloud Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and is wearing a long, pastel, dusty cloak. Her yellow fur is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: Cloud is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was raised in a mountains tribe. Over the years she perfected her riding and shooting skills. Recently the stress of being a Guard has made it difficult for her to sleep.
Motivation: She desires power and/or immortality; and she has passion for adventuring and risk
Ideals: Athletic, Extrovert. Flaws: Insomniac. Bonds: Job, Nature, Adventurer. Occupation: Guard
Voice: Spits and sputters
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Evil (CR 13)
Armor Class 15
Hit Points 59 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 20 (+5) | 12 (+1) | 15 (+2) | 19 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Elven, Gnome
Attacks Melee +3 / 4d4-1, Ranged +9 / 4d4+5, Grapple +5
Possessions: 900 pp. Malachite (10 gp). White pearl (100 gp). Rhodochrosite (10 gp). Coral (100 gp). Star rose quartz (60 gp). White pearl (100 gp). Chalcedony (60 gp). Rose (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Seven Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears skinny pants and wears a pastel and yellow robe with the hood down. His fur is yellow and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Seven was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Priest job now, and dutifully fulfills any obligations he has.
Motivation: To be a Performer again.
Ideals: Athletic, Impeccable. Flaws: Insomniac, Antagonistic. Bonds: Job. Occupation: Priest
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 50 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mozikth Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with deerstalker hat. His red crest is still thick. He has a tattooed face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: His mother raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants to meet his childhood hero.
Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Nature, Adventurer. Occupation: Animal Trainer
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 140 gp.
Mella Siannodel, Female Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a blue costume with the symbols of the sun god on her torso. She has a long white ponytail with little hanging trinkets. Her blue eyes peer out from beneath her small blue hat.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She uses divination through singing.
History: She comes from a rich western family. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She now mingles about in high society.
Motivation: She's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Stableman
Voice: Uses sign language
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 6)
Armor Class 10
Hit Points 20 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 8 (-1) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3
Possessions: 600 gp. Alexandrite (800 gp). Red-brown spinel (130 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

