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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Stannor Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses like a well dressed Fortune-teller does. He has done his best to style his blonde hair to look like a famous performer. His eyes, though not visible through his cowl, are green.

Personality: He likes to make people angry or surprised. He is a bit of a xeno-phobe, disliking non-Halflings.

History: Stannor was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better world.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Racist. Bonds: Job, Poor, Adventurer. Occupation: Fortune-teller

Voice: Timid voice

Attributes [hide]

Stannor Kettlewhistle, Male Halfling Commoner 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 13 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)15 (+2) 9 (-1)10 (+0)
Skills Animal Handling +2, Investigation +5
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 5000 sp. Red spinel (110 gp). Onyx (50 gp). Emerald (900 gp). Peridot (50 gp).


Social Check DCs


Burgell Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right leg. He is well dressed, but even with his fine clothing he looks run-down. His hair is golden and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A powerful wizard made him what he is. Like his father and his brother before him, after school he went straight into learning to become a Armorer. He has set out to sabotage the competition.

Motivation: To be a Barkeep again; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Impulsive. Bonds: Job, Mentor. Occupation: Armorer

Voice: Creaky witch voice

Attributes [hide]

Burgell Horcusporcus, Male Gnome Paladin 14
Small (3'6") Gnome, Lawful Neutral (CR 14)
Armor Class 14
Hit Points 103 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)12 (+1) 17 (+3)11 (+0)
Skills Arcana +6, Medicine +8
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602110

Possessions: 100 pp. Golden circlet with four aquamarines (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barendd Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. Beneath his clothing is a huge mess of scar tissue. He keeps his golden hair in a flapper bob. His fierce gray eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Barendd was raised in a hard working conservative environment. He was taken from his home at a very young age. He has drifted from career to career and currently works as a Architect.

Motivation: Expand his business; and sabotage a competitor

Ideals: Joker. Bonds: Slave, Job, Poor. Occupation: Architect

Voice: Irish accent

Attributes [hide]

Barendd Foamtankard, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 15 (+2)9 (-1)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 350 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Dustin Tickle, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. His auburn hair is heavily combed to the right. His violet eyes peer out from beneath his small brown hat.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of western immigrants he idolized his father. A gifted student he started as a Apothecary, but he got bored and became a Map Maker. He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he desires power and/or immortality

Flaws: Impulsive. Bonds: Enemies, Immigrant, Job, Adventurer. Occupation: Map Maker

Voice: Jittery and nervous

Attributes [hide]

Dustin Tickle, Male Human Cleric 7
Medium (5'3") Human, True Neutral (CR 7)
Armor Class 12
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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