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NPC Generator

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Advanced [show]


Gunter Warwick, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears dark leathers with embroidery. His red hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes are slightly larger than normal.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He always tries to repair and not replace. It was this mentality that drove him into the Priest business.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Persistence. Flaws: Cynical. Bonds: Religious, Mentor. Occupation: Priest

Voice: Indian accent

Attributes [hide]

Gunter Warwick, Male Human Fighter 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 11 (+0)18 (+4)
Skills Athletics +5, Insight +3
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3

Possessions: 4000 sp.


Social Check DCs


Harbek Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'0" and wears just a brown suit. His right leg appears badly burned and disfigured. His hair is golden and curly. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily eccentric. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Harbek was born in the south. At a young age he loved to build and create. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and a deep hatred of illithids

Ideals: Persistence. Flaws: Insane. Bonds: Enemies, Family. Occupation: Stableman

Voice: Relaxed voice

Attributes [hide]

Harbek Fallack, Male Dwarf Rogue 3
Medium (4'0") Dwarf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)18 (+4) 7 (-2)13 (+1)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 8
Languages Common, Dwarven, Aquan, Druidic, Ignan, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Efferil Trowbridge, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. His auburn hair and beard is wavy and long. His eyes are a pleasant brown.

Personality: Abrasive and pushy, he has a hard time making friends. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Locksmith business at a young age. Brilliant and gifted he never wanted to apply himself. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and expand his business

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Locksmith

Voice: Draws out vowels

Attributes [hide]

Efferil Trowbridge, Male Half-Elf Warlock 4
Medium (5'11") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)5 (-3) 16 (+3)13 (+1)
Skills Insight +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 15000 cp.


Social Check DCs


Dagger Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with green socks and a vest with buckled shoes. His black fur is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: Dagger speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born in the south to a Mortician, Dagger learned a great deal about his father's area of expertise. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Dagger's homeland. Dagger decided to take the middle way and become a bodyguard. He inherited the family business which he has now maintained for 3 years.

Motivation: Nothing but the best is good enough for him; and he wants to get laid

Ideals: Impeccable, Fighting. Bonds: Immigrant, Job, Has a crush. Occupation: Mortician

Voice: Rolls R's

Attributes [hide]

Dagger Of Passion, Male Tabaxi Adept 10
Medium (5'6") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 49 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)8 (-1) 16 (+3)12 (+1)
Skills Intimidation +5, Medicine +7
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 4000 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Jeweled gold crown (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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