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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Tricking Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He is typically in his Spice Merchant uniform. He is portly but not overly obese. He keeps his gray fur in a flapper bob. His hazel eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Tricking grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted, Justice. Bonds: Job, Adventurer, Family. Occupation: Spice Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Tricking Of Wine, Male Tabaxi Rogue 10
Medium (5'5") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 37 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)16 (+3) 14 (+2)14 (+2)
Skills Insight +6, Performance +6
Senses Passive Perception 12
Languages Common, Infernal, Abyssal, Celestial
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1900 gp. Rose (70 gp).


Social Check DCs


Shump Hallewell, Male Half-Orc [Permalink]

Personal [hide]

Description: He is typically in his Navigator uniform. He has wavy blonde hair. His hazel eyes lackadaisically let the world flow into them.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: A powerful brothel owner made him what he is. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has a crush on the local Tanner; and he wants to get laid

Ideals: Disciplined. Bonds: Job, Has a crush, Adventurer, Mentor. Occupation: Navigator

Voice: Uses sign language

Attributes [hide]

Shump Hallewell, Male Half-Orc Barbarian 7
Medium (6'6") Half-Orc, Lawful Neutral (CR 7)
Armor Class 8
Hit Points 59 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Insight +3, Religion +4
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3

Possessions: 500 gp. Chrysoprase (40 gp).


Social Check DCs


William Harlan, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: William is depressed about a lot of things. He tends to be a nihilist. William is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: A powerful necromancer made him what he is. His father was a soldier and died while he was still young. William was left his father's suit of armor and trained in its use and care. By chance he met his brother recently and the two have been together since.

Motivation: He feels kind of lost in life; and an old rival family wants him found

Ideals: Athletic. Flaws: Depressed. Bonds: Rich, Family, Mentor, Military. Occupation: Banker

Voice: Indian accent

Attributes [hide]

William Harlan, Male Human Fighter 8
Medium (6'2") Human, Neutral Evil (CR 8)
Armor Class 10
Hit Points 62 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)16 (+3) 14 (+2)15 (+2)
Skills Deception +5, Survival +5
Senses Passive Perception 12
Languages Common, Giant, Undercommon, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 1600 gp. Moss agate (6 gp). Alexandrite (1300 gp). Deep blue spinel (1300 gp). Obsidian (6 gp). Violet garnet (1300 gp).


Social Check DCs


Oriel Anderton, Female Human [Permalink]

Personal [hide]

Description: She wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She is physically well-built. She has slicked back brown hair. Her gray eyes dart from person to person to random spaces in the air.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is lazy, self-centered, vain, and jealous.

History: Born to a pair of adventurers, Oriel grew up listening to her mother's many stories. She was taken from her home at a very young age. She now travels the world, in search of power and loot.

Motivation: She has money and likes to spend it.

Flaws: Selfish. Bonds: Rich, Nature, Adventurer, Slave. Occupation: Merchant

Voice: Speaks with a cold

Attributes [hide]

Oriel Anderton, Female Human Wizard 8
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 35 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)12 (+1) 12 (+1)16 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 700 gp. A pair of silk slippers encrusted with tiny pearls. (100 gp). 1 Minor magic item.


Social Check DCs

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