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NPC Generator

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Advanced [show]


Veit Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears an entirely brown suit with grey socks and a vest with buckled shoes. With a patchy silver beard and wild silver hair. He tend to wears goggles to shield his eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the north his family was never financially stable. Veit was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Joker, Professionalism, Philantrophist. Bonds: Poor, Religious. Occupation: Apothecary

Voice: Boston accent

Attributes [hide]

Veit Lutgehr, Male Dwarf Expert 4
Medium (4'4") Dwarf, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)15 (+2) 16 (+3)10 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. Tiger eye turquoise (12 gp). Brown-green garnet (50 gp). 4 Holy water. 4 Antitoxin.


Social Check DCs


Urshar Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a grey vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her grey boots flare out at the collars. Her black hair is well kept. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Further she is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Urshar grew up listening to her father's many stories. A few years later when the east was not economically sound they moved to her current location. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shortspear.

Motivation: She is compelled to act according to her religious beliefs; and she's looking for her big break

Ideals: Passionate. Flaws: Addict. Bonds: Adventurer, Immigrant, Religious. Occupation: Farmer

Voice: Pronounces O like U

Attributes [hide]

Urshar Goldfinder, Female Dwarf Aristocrat 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)6 (-2) 10 (+0)11 (+0)
Skills Investigation +0, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. Blue quartz (6 gp).


Social Check DCs


Andram Joy, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a weathered and beat up set of banded mail beneath an oversized green coat. His hair is blue and curly. This gold eyed easterner is not easily forgotten.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dilettante arts, while his mother instructed him in etiquette, music and courtly manner. He worked as a nervous Dilettante and found it very stressful. He ran away from his former home and has been making his living as a Dilettante for the past few years.

Motivation: Money/treasure.

Flaws: Cynical, Impulsive. Bonds: Rich, Job. Occupation: Dilettante

Voice: Shortens vowels

Attributes [hide]

Andram Joy, Male Tiefling Commoner 3
Medium (6'8") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)9 (-1) 14 (+2)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Vani Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: This slender woman stands about 2'9". She is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft black waves gently in the breeze. She wears her chestnut hair up. Her eyes are brown and she is always smoking a pipe.

Personality: Always inclined to offer people food she seems plenty friendly. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Gifted from a young age, Vani studied abroad. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has built up a small fortune and can afford her own way.

Motivation: She feels threatened by others; and she is terrified, and will act out of fear

Ideals: Philantrophist, Logical, Gifted. Flaws: Fearful. Bonds: Rich. Occupation: Bricklayer

Voice: Can't modulate volume

Attributes [hide]

Vani Brightmoon, Female Halfling Warrior 3
Small (2'9") Halfling, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)11 (+0) 9 (-1)16 (+3)
Skills Nature +2, Persuasion +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Deep green spinel (70 gp). Rock crystal (60 gp). Fiery yellow corundum (700 gp).


Social Check DCs

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