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NPC Generator

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Advanced [show]


Shivering Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has done his best to style his red fur to look like a famous performer. He has hazel eyes.

Personality: He is happy with his job as a Shoemaker. He turns his eye from what people do, preferring to live and let live. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Shoemaker.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Disease. Bonds: Rich, Job. Occupation: Shoemaker

Voice: Scottish accent

Attributes [hide]

Shivering Shoe, Male Tabaxi Warrior 3
Medium (5'1") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)15 (+2) 14 (+2)13 (+1)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Terran, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Alexandrite (500 gp). Golden yellow topaz (500 gp). White pearl (90 gp).


Social Check DCs


Luthra Timbers, Female Gnome [Permalink]

Personal [hide]

Description: This tall, slender woman has a large blue mantle and cape that has been intricately interwoven into her brown robe. Her hair is greying and her face has many wrinkles. Her green unseeing eyes seem to look past you.

Personality: This woman loves music and to teach people music more than just about anything. She takes great joy in being the best Bowyer in town.

History: Luthra was raised in a hard working conservative environment. A gifted student she started as a Blacksmith, but she got bored and became a Bowyer. Recently the stress of being a Bowyer has made it difficult for her to sleep.

Motivation: She feels the way she acts is they only way to get by in the world; and to be a blacksmith again

Ideals: Artistic, Impeccable. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Bowyer

Voice: Smooth and feminine

Attributes [hide]

Luthra Timbers, Female Gnome Bard 3
Small (3'1") Gnome, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 10 (+0)12 (+1) 16 (+3)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 300 gp.


Social Check DCs


Hadwisa Barney, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 4'8" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear grey clothing when she does not wear armor. She wears her red hair up in a very large beehive style do. She wears crescent spectacles with a black brim.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She can't help but pocket interesting objects she comes across

History: The child of a Blacksmith, who enjoyed hunting, Hadwisa was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hadwisa took refuge in the large cave and found the beat up nunchaku and armor she uses now. She got away from her former life and has fallen to alcoholism.

Motivation: A rival would like her out of the picture.

Ideals: Optimist. Flaws: Addict. Bonds: Criminal record, Nature. Occupation: Bricklayer

Voice: Scottish accent

Attributes [hide]

Hadwisa Barney, Female Human Paladin 1
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)17 (+3) 13 (+1)9 (-1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Infernal, Undercommon, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 60 gp.


Social Check DCs


Spear In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a tight fitting brown shirt and pants. She wears a deerstalker hat to hide her balding. She has a tattooed face.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.

History: She was born into a rich family. She has had some formal writing training, and achieved minor success. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her absent mother

Ideals: Artistic. Flaws: Shy. Bonds: Family, Rich, Adventurer. Occupation: Carpenter

Voice: Prounounces S like Z

Attributes [hide]

Spear In the Wind, Female Tabaxi Ranger 10
Medium (5'11") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 78 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)18 (+4) 12 (+1)10 (+0)
Skills Religion +8, Stealth +7
Senses Passive Perception 11
Languages Common, Abyssal, Infernal, Goblin, Gnome
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 16000 sp. Malachite (5 gp). Chalcedony (30 gp).


Social Check DCs

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