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NPC Generator

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Advanced [show]


Nalaed Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is well dressed, constantly wearing a brown suit, green shirt, and black tie. Her blonde hair is lengthy and is close to two feet long. Her blue eyes are slightly larger than normal.

Personality: She is very quiet and rarely speaks above a whisper. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Gifted from a young age, Nalaed studied abroad. After coming to the age of reason, Nalaed took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has been saving her money to try and buy her brother's freedom.

Motivation: Her relatives are trying to arrange a marriage; and an old rival family wants her found

Ideals: Athletic, Optimist, Gifted. Flaws: Shy. Bonds: Family. Occupation: Barrister

Voice: French accent

Attributes [hide]

Nalaed Aranore, Female Dwarf Druid 4
Medium (4'1") Dwarf, Neutral Good (CR 4)
Armor Class 8
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 14 (+2)12 (+1) 12 (+1)9 (-1)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 500 gp.


Social Check DCs


Tree Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in a clean pastel cloak covering his clean studded leather. He has a slight overbite and is overall scrawny. He wears his beige fur down. His eyes, though not visible through his cowl, are blue.

Personality: Tree is depressed about a lot of things. He tends to be a nihilist. His job bores him to no end. He has decided to make it more interesting.

History: Tree was born the youngest of three triplets. Tree abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Navigator and was forced into it by his family.

Flaws: Depressed. Bonds: Adventurer, Criminal record, Family, Immigrant. Occupation: Navigator

Voice: Low rumbling, strings words together

Attributes [hide]

Tree Of Wine, Male Tabaxi Warrior 3
Medium (5'7") Tabaxi, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 4000 cp. Jasper (40 gp). Violet garnet (600 gp). 1 Buckler. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Emerald Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a large pastel jacket. His fur is short and orange. He has gleaming, smiling copper eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Emerald is combative with any and all who dare try his patience in the slightest.

History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has money and likes to spend it; and he doesn't get along with people that don't share his tastes

Ideals: Justice, Entrepeneur, Impeccable. Flaws: Shy. Bonds: Rich. Occupation: Healer

Voice: Sensual and smooth

Attributes [hide]

Emerald Plume, Male Tabaxi Fighter 10
Medium (5'10") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 72 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)17 (+3) 17 (+3)13 (+1)
Skills Insight +7, Nature +7
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 600 gp. Aquamarine (1300 gp). Chrysoberyl (150 gp). Iolite (20 gp). 1 Minor magic item.


Social Check DCs


Jo Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: She has a large white mantle and cape that has been intricately interwoven into her blue robe. She carries with her a set of morningstars on her belt, each one with a ruby on the hilt. She wears a Stetson hat to hide her balding. Her green eyes are passionate and lively.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is obsessed with her god.

History: Jo was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was taken from her home at a very young age. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is compelled to act according to her religious beliefs; and she is currently in port desperately looking for someone to get her out

Ideals: Fighting. Flaws: Shy. Bonds: Religious, Poor, Slave. Occupation: Assassin

Voice: Hollow voice

Attributes [hide]

Jo Strongbones, Female Halfling Aristocrat 5
Small (2'9") Halfling, Chaotic Evil (CR 5)
Armor Class 16
Hit Points 54 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)20 (+5) 18 (+4)9 (-1) 11 (+0)13 (+1)
Skills Deception +4, History +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 2d4-3, Ranged +8 / 2d4+5, Grapple +5

Possessions: Just what you see.


Social Check DCs

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