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NPC Generator

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Advanced [show]


Murook Altham, Female Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 6'5" and dresses in white turtlenecks beneath a brown coat with tan slacks. Her hair is greying and her face has many wrinkles. She wears crescent spectacles with a black brim.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Murook was raised in a hard working conservative environment. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She has never given up on her painting dream.

Motivation: A deep hatred of illithids; and she seems to be bored by most things

Ideals: Gifted, Artistic. Flaws: Mundane. Bonds: Job, Enemies. Occupation: Interpreter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Murook Altham, Female Half-Orc Sorcerer 17
Medium (6'5") Half-Orc, Lawful Good (CR 17)
Armor Class 11
Hit Points 43 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)14 (+2) 14 (+2)16 (+3)
Skills Persuasion +9, Stealth +7
Senses Passive Perception 12
Languages Common, Orc, Giant, Terran
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1666666

Possessions: 6000 gp. Chrysoprase (20 gp). Coral (80 gp). Blue quartz (11 gp). Red garnet (80 gp). Star ruby (1600 gp). Jet (80 gp). Sardonyx (20 gp). Black star sapphire (1600 gp). Black opal (1600 gp). Red-brown spinel (80 gp). Sard (20 gp). Red spinel (80 gp). Azurite (11 gp). Jasper (20 gp). Chrysoprase (20 gp). Moonstone (20 gp). Jet (80 gp). Bloodstone (20 gp). Chrysoberyl (80 gp). Citrine (20 gp).


Social Check DCs


Jane Dayton, Female Human [Permalink]

Personal [hide]

Description: She wears a grey tunic with brown highlights, and long white pants that bunch up around her shoes. She carries a battered trident and tarnished falchion as well. Her hair is cut close to her head. Her brown eyes are passionate and lively.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. When she's not drinking or sleeping the drinks off, she's doing painting.

History: Born to a poor family in the city she treasured whatever gifts she got. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear

Ideals: Fighting, Joker, Artistic. Flaws: Fearful. Bonds: Poor, Enemies. Occupation: Body Guard

Voice: Smooth and feminine

Attributes [hide]

Jane Dayton, Female Human Adept 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)14 (+2) 15 (+2)17 (+3)
Skills Nature +4
Senses Passive Perception 12
Languages Common, Auran, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Leaf In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears long strands of topaz and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has moderate length white fur. She has gleaming, smiling amber eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Over the years she perfected her riding and shooting skills. After a long history of fighting, Leaf and her spouse have recently divorced.

Motivation: She is greedy; and money/treasure

Flaws: Shy, Antagonistic. Bonds: Rich, In love, Nature. Occupation: Spy

Voice: Creaky witch voice

Attributes [hide]

Leaf In the Wind, Female Tabaxi Aristocrat 3
Medium (6'4") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 5 (-3)11 (+0) 11 (+0)15 (+2)
Skills History +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Uthemar Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He wears tan trousers with brown and blue striped suspenders. He wears various colorful collared shirts, and carries monstrous two handed axes. He has done his best to style his black hair to look like a famous performer. His gray eyes peer out from beneath his broad tan hat.

Personality: He is fixated on the number 22. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A true patriot, Uthemar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He is untrained/undisciplined, which makes him dangerous.

Motivation: Regain custody of his son; and he wants nothing more than to rejoin the army

Ideals: Fighting, Artistic. Flaws: Insane. Bonds: Military, Family. Occupation: Ruler

Voice: Can't modulate volume

Attributes [hide]

Uthemar Mellerelel, Male Elf Sorcerer 2
Medium (5'2") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)15 (+2) 12 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 260 gp. Red spinel (120 gp). Brown-green garnet (120 gp). Onyx (60 gp). 1 Breastplate.


Social Check DCs

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