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NPC Generator

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Advanced [show]


Alice Hackney, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears a broad hat to hide her balding. Her eyes are violet and she is always smoking a pipe.

Personality: She is overprotective of those who hire her services. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Sold as a small child to a brothel owner, Alice was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To protect her home; and wants her loneliness to end

Flaws: Shy. Bonds: Poor, Guardian, Mentor, Military. Occupation: Junk Dealer

Voice: Russian accent

Attributes [hide]

Alice Hackney, Female Human Sorcerer 7
Medium (5'8") Human, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 14 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)17 (+3) 10 (+0)16 (+3)
Skills Acrobatics +2, Deception +6
Senses Passive Perception 10
Languages Common, Druidic, Dwarven, Ignan
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466640000

Possessions: 900 gp. Amethyst (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalaba Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She wears long strands of emerald and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is cut close to her head. Her eyes, though not visible through her cowl, are brown.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Sold as a small child to a brothel owner, Dalaba was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Dalaba was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Dalaba decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: A rival would like her out of the picture; and marry her sister to traveling adventurers

Bonds: Rich, Family, Adventurer, Mentor, Criminal record. Occupation: Knight

Voice: Soft and melodious

Attributes [hide]

Dalaba Horcusporcus, Female Gnome Aristocrat 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 19 (+4)15 (+2) 11 (+0)11 (+0)
Skills Religion +4, Stealth +1
Senses Passive Perception 10
Languages Common, Gnome, Terran, Goblin
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 8000 sp.


Social Check DCs


Jarana Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and carries spears. She has a long black ponytail with little hanging trinkets. She has a tattooed face.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother took her hunting and taught her how to get in the mind of other creatures. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jarana fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero

Ideals: Fighting, Optimist, Gifted. Bonds: Military, Nature, Adventurer. Occupation: Cook

Voice: Nasally tone

Attributes [hide]

Jarana Gorunn, Female Dwarf Fighter 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)8 (-1) 12 (+1)12 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1300 sp. 1 Masterwork Common Melee.


Social Check DCs


Orthog Winthrop, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is black and curly. He wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Adventurer, who enjoyed hunting, Orthog was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He's since become an addict/alcoholic.

Motivation: Many gnolls want him driven away; and wants to work out more often

Ideals: Athletic. Flaws: Addict, Secretive. Bonds: Poor, Nature. Occupation: Barber

Voice: Scandinavian accent

Attributes [hide]

Orthog Winthrop, Male Half-Orc Wizard 6
Medium (5'9") Half-Orc, Lawful Evil (CR 6)
Armor Class 8
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 11 (+0)9 (-1) 12 (+1)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +1 / 2d6-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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