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Advanced [show]


Tricking Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and he perpetually has his hand crossbow ready. His orange fur is lengthy. His eyes, though not visible through his cowl, are green.

Personality: He loves telling others what to do and how they should feel about things. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His father raised him in a mountain cabin. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tricking fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Fighting, Opinionated. Bonds: Adventurer, Nature, Military. Occupation: Doctor

Voice: Spits and sputters

Attributes [hide]

Tricking Timber, Male Tabaxi Cleric 14
Medium (6'2") Tabaxi, Lawful Evil (CR 14)
Armor Class 13
Hit Points 37 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 6 (-2)14 (+2) 16 (+3)10 (+0)
Skills Athletics +6, Sleight of Hand +8
Senses Passive Perception 13
Languages Common, Draconic, Gnome
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166554433

Possessions: 3000 gp. Black pearl (300 gp). Sardonyx (30 gp). Violet garnet (300 gp). Rock crystal (30 gp). Amber (50 gp). Tiger eye turquoise (6 gp). Fire opal (400 gp).


Social Check DCs


Zepar Belief, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears green painted combat armor at almost all times. His black hair is smooth and relatively long. His eyes are likewise black.

Personality: This man loves poetry and to teach people poetry more than just about anything. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal poetry training, and achieved minor success. He has dedicated himself to building a better trade route.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Shy. Bonds: Adventurer, Rich. Occupation: Blacksmith

Voice: Nasally tone

Attributes [hide]

Zepar Belief, Male Tiefling Druid 16
Medium (6'5") Tiefling, Chaotic Good (CR 16)
Armor Class 12
Hit Points 123 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)14 (+2) 13 (+1)13 (+1)
Skills History +7, Nature +7
Senses Passive Perception 11
Languages Common, Terran, Sylvan
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 1100 pp. Gold and topaz bottle stopper cork (900 gp). Brass mug with jade inlays (100 gp). Golden circlet with four aquamarines (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver comb with moonstones (300 gp). Gold cup set with emeralds (3000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Rimple Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears bulky blue painted plate armor. His golden hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A powerful wizard made him what he is. His father was a soldier and died while he was still young. Rimple was left his father's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: To protect his home; and someone believes him a fraud

Bonds: Enemies, Job, Mentor, Military, Guardian. Occupation: Carpenter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Rimple Loofollue, Male Gnome Aristocrat 8
Small (3'3") Gnome, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 69 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)12 (+1) 11 (+0)15 (+2)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 800 gp. Alexandrite (600 gp). Tourmaline (140 gp). Tourmaline (140 gp). Black opal (600 gp). Aquamarine (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Art, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'6" western man, he wears a black costume with the symbols of the sun god on his torso. He has dyed his greying red hair a little too much giving a sharp red color. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Merihim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He struck the Banker job and began his own company from there.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and sabotage a competitor

Flaws: Antagonistic. Bonds: Adventurer, Religious, Job, Debt. Occupation: Banker

Voice: Pronounces O like U

Attributes [hide]

Merihim Art, Male Tiefling Cleric 2
Medium (6'6") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 140 pp.


Social Check DCs

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