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NPC Generator

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Advanced [show]


Qemuel Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. His hair is short and brown. He tend to wears goggles to shield his eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He would rather hide behind his crafts than deal with other people.

History: Sold as a small child to a necromancer, Qemuel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Mentor, Rich. Occupation: Carpenter

Voice: Uses sign language

Attributes [hide]

Qemuel Conviction, Male Tiefling Rogue 8
Medium (5'3") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)11 (+0) 17 (+3)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 4000 sp. Silver comb with moonstones (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Solid gold idol (1200 gp). A roughly beaten golden orb (90 gp).


Social Check DCs


Mara Amastacia, Female Elf [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has black hair. She wears round tiny glasses practically rammed into her face.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Animals are drawn to her, and she is able to talk to them.

History: Born in the east to a Dyer, Mara learned a great deal about her father's area of expertise. Her first spouse was a Hunter, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has worked as a Dyer like her father before her.

Motivation: She desires power and/or immortality; and doesn't want to be a dyer and was forced into it by her family

Ideals: Athletic, Passionate, Gifted. Bonds: Job, Family, Adventurer. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Mara Amastacia, Female Elf Monk 7
Medium (4'11") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 9 (-1)13 (+1)
Skills Medicine +2, Stealth +5
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Ignan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp. Brass mug with jade inlays (500 gp). Silver comb with moonstones (500 gp). Fire opal pendant on a fine gold chain (700 gp). 1 Minor magic item.


Social Check DCs


Agatha Camden, Female Human [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. Her hair, while still mostly auburn, has prominent grey streaks. Her eyes are a pleasant amber.

Personality: She will rave to anyone who will listen. She cannot resist a sob story and will often dote over anyone who has one.

History: Agatha was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A gifted student she started as a Sellsword, but she got bored and became a Sage. She's since become an addict/alcoholic.

Motivation: She's repulsed by the PC; and expand her business

Ideals: Philantrophist. Flaws: Insane, Addict, Antagonistic. Bonds: Poor, Job. Occupation: Sage

Voice: Mumbles to self between sentences

Attributes [hide]

Agatha Camden, Female Human Wizard 10
Medium (5'2") Human, Chaotic Good (CR 10)
Armor Class 10
Hit Points 40 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)9 (-1) 10 (+0)14 (+2)
Skills Performance +6, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 sp. Eyepatch with mock eye of sapphire and moonstone (700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Golden circlet with four aquamarines (5000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andraste Casilltenirra, Female Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She is wearing the road beaten gear of a warrior. Beneath her clothing is a huge mess of scar tissue. Her hair is short and blonde. She wears a mask on her face.

Personality: She dislikes all the random violence that takes place in the east. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Andraste grew up listening to her mother's many stories. Her mother was a mechanic, and taught her how to fix just about anything. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is currently in port desperately looking for someone to get her out

Ideals: Fighting, Pacifist, Joker, Persistence. Bonds: Slave, Adventurer. Occupation: Brewer

Voice: Booming voice

Attributes [hide]

Andraste Casilltenirra, Female Elf Monk 2
Medium (4'10") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 16 (+3)13 (+1)
Skills Acrobatics +3, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5

Possessions: 130 gp.


Social Check DCs

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