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NPC Generator

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Advanced [show]


Dell Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: 2'8" and muscular, this western woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is always cut to a buzz. Her eyes, though not visible through her cowl, are brown.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is an amazing painter.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and she's looking for her big break

Ideals: Athletic, Gifted. Flaws: Depressed, Disease. Bonds: Adventurer. Occupation: Interpreter

Voice: Boston accent

Attributes [hide]

Dell Quickstep, Female Halfling Warlock 2
Small (2'8") Halfling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)10 (+0) 17 (+3)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 6000 cp. 1 Simple lock.


Social Check DCs


Aldous Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of magic on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His golden hair is styled in orderly dreadlocks. His eyes are hazel and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with his god.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is not mentally stable, and does not behave rationally; and his religion dominates his actions

Ideals: Joker. Flaws: Insane. Bonds: Religious, Mentor, Family. Occupation: Painter

Voice: Spits words with contempt

Attributes [hide]

Aldous Lindsey, Male Human Sorcerer 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)11 (+0) 11 (+0)6 (-2)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Arannis Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is thinning but still full. His hazel eyes dart from person to person to random spaces in the air.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a logical person and will generally grow upset if things defy logic and science.

History: Arannis was born the youngest of three triplets. His first spouse was a Barkeep, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He has money and likes to spend it; and doesn't want to be a seamstress and was forced into it by his family

Ideals: Passionate, Logical. Bonds: Family, Enemies, Rich. Occupation: Seamstress

Voice: Hissing voice

Attributes [hide]

Arannis Amakiir, Male Elf Warrior 3
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 8 (-1)12 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 9
Languages Common, Elven, Goblin, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Mamnen Wrath, Male Tiefling [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his longsword always slung over his shoulder. He wears a Stetson hat to cover his moderate length white hair. His eyes are silver and catlike.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is skeptical of what others tell him and is slow to trust.

History: Mamnen lived on a farm with his mother, near the main road leading to a nearby town. Mamnen was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mamnen decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: To unite with his sister; and he has a rivalry with the church that dominates his actions

Flaws: Shy. Bonds: Family, Criminal record, Religious. Occupation: Doctor

Voice: Deep voice with rolling R's

Attributes [hide]

Mamnen Wrath, Male Tiefling Commoner 1
Medium (5'6") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)16 (+3) 15 (+2)11 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Sylvan, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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