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NPC Generator

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Advanced [show]


Thamior Lepus, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in earthy colors with a violet and black handkerchief worn on his left side. His auburn hair is lengthy. He has a dull look in his brown eyes.

Personality: He likes to make people angry or surprised. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Sculptor job and began his own company from there.

Motivation: To clean up the streets; and he is content

Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Job, Guardian. Occupation: Sculptor

Voice: Ums and uhs a lot

Attributes [hide]

Thamior Lepus, Male Half-Elf Barbarian 1
Medium (5'8") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)14 (+2) 13 (+1)17 (+3)
Skills Athletics +1, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Draconic, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 600 sp.


Social Check DCs


Elegant Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man usually wears his pastel robe and has his nunchaku always slung over his shoulder. His fur is yellow and curly. His copper eyes lackadaisically let the world flow into them.

Personality: He dislikes all the random violence that takes place in the south. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the south his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Someone believes him a fraud; and expand his business

Ideals: Pacifist. Bonds: Adventurer, Poor, Job, Enemies. Occupation: Dilettante

Voice: Prounounces S like Z

Attributes [hide]

Elegant Of Storm, Male Tabaxi Fighter 11
Medium (5'6") Tabaxi, Chaotic Good (CR 11)
Armor Class 13
Hit Points 66 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)13 (+1) 9 (-1)14 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1900 gp. Tiger eye turquoise (11 gp). Deep blue spinel (1000 gp). Violet garnet (1000 gp). Moonstone (50 gp). Jasper (50 gp). Peridot (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drifting On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'1" and muscular, this western man wears a pastel Stetson hat and pastel clothes. His long red fur is drawn into a two foot long braid. He has green eyes and a pastel hat with a blue feather.

Personality: Drifting wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He invites people to come help in his community garden.

History: He was born on a small isolated farm. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business; and further expansion of business

Ideals: Athletic, Disciplined, Philantrophist, Entrepeneur. Bonds: Nature, Job. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Drifting On the Water, Male Tabaxi Cleric 12
Medium (5'1") Tabaxi, Chaotic Good (CR 12)
Armor Class 10
Hit Points 108 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 18 (+4)13 (+1) 11 (+0)14 (+2)
Skills Athletics +1, Intimidation +6
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 3d10-3, Ranged +4 / 3d10+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 4000 gp. Rich purple corundum (1100 gp). Carnelian (40 gp). Citrine (40 gp). Sard (40 gp). Jet (160 gp).


Social Check DCs


Eberk Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a slight overbite and is overall scrawny. His tied-back hair is chestnut. He has gleaming, smiling amber eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He got into the Marshal business at a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: Revenge; and wants to raise his children well

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Enemies, Job, Family. Occupation: Marshal

Voice: Hollow voice

Attributes [hide]

Eberk Deepdelver, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)17 (+3) 18 (+4)8 (-1)
Skills Insight +6, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven, Gnome, Undercommon, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 220 gp. Bloodstone (70 gp). Jet (90 gp). Banded agate (16 gp).


Social Check DCs

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