Kassoon
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NPC Generator

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Advanced [show]


Zook Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear tan clothing when he does not wear armor. He has auburn hair. His eyes, though not visible through his cowl, are brown.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Zook was raised in a hard working conservative environment. After coming to the age of reason, Zook took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: Wants to open a new tavern; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Gifted. Flaws: Mundane, Secretive. Bonds: Job, Enemies. Occupation: Miller

Voice: Voice breaks

Attributes [hide]

Zook Cobblelob, Male Gnome Monk 3
Small (3'8") Gnome, Chaotic Good (CR 3)
Armor Class 8
Hit Points 14 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)5 (-3) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Athletics -1, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee -1 / 1d8-3, Ranged -1 / 1d8-3, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Dayereth Nailo, Male Elf [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He has a penchant for wearing a ring with an oversized jet on his left hand. His hair is cut close to his head. His eyes are hazel and he is always smoking a pipe.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is harsh and unforgiving.

History: He was born in the west. A few years later when the north was not economically sound they moved to his current location. He struck the Doctor job and began his own company from there.

Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and further expansion of business

Ideals: Passionate. Flaws: Antagonistic. Bonds: Rich, Immigrant, Job. Occupation: Doctor

Voice: Low range voice

Attributes [hide]

Dayereth Nailo, Male Elf Adept 1
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)15 (+2) 10 (+0)13 (+1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Giant, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Amber (140 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Pikar Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. He is portly but not overly obese. He wears his silver hair up. His hazel eyes dart from person to person.

Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Pikar grew up listening to his father's many stories. He found a children's book about a Halfling Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been saving his money to try and buy his brother's freedom.

Motivation: Expand his business; and wants to raise his children well

Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Family, Job. Occupation: Seamstress

Voice: Complex vocabulary, royal

Attributes [hide]

Pikar Kettlewhistle, Male Halfling Monk 10
Small (3'4") Halfling, Chaotic Good (CR 10)
Armor Class 14
Hit Points 66 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics +7, Religion +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +4

Possessions: 240 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Moon In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a worn and beaten armor. Her cinnamon fur is braided into rings. Her eyes, though not visible through her cowl, are hazel.

Personality: A deeply religious woman she believes everything happens for a reason. The war was a terrible time for her, and Moon does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born to a Butcher, her father struggled to pay the bills. When Moon reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She is untrained/undisciplined, which makes her dangerous.

Motivation: She loathes her own lifestyle.

Flaws: Depressed, Insane. Bonds: Religious, Military, Poor. Occupation: Bricklayer

Voice: Gruff and masculine

Attributes [hide]

Moon In the Wind, Female Tabaxi Bard 10
Medium (5'3") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 38 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)15 (+2) 16 (+3)14 (+2)
Skills Athletics +4, Survival +7
Senses Passive Perception 13
Languages Common, Ignan, Giant
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 1100 gp. Red garnet (50 gp). Violet garnet (1400 gp). Bloodstone (70 gp). Blue quartz (9 gp). Red spinel (50 gp).


Social Check DCs

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