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NPC Generator

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Advanced [show]


Shanairla Amastacia, Female Half-Elf [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and carries bastard swords. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She is very quiet and rarely speaks above a whisper. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Shanairla hails from a village terrorized by brigands. She was taken from her home at a very young age. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and she is greedy

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Rich, Enemies, Slave. Occupation: Doctor

Voice: Hollow voice

Attributes [hide]

Shanairla Amastacia, Female Half-Elf Barbarian 1
Medium (5'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)8 (-1) 11 (+0)14 (+2)
Skills Acrobatics +4, Arcana +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +1

Possessions: 60 gp.


Social Check DCs


Trail Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman typically wears a sleeveless long coat of deep pastel leather and dull black iron scale mail, and sports empty pouches on her belt. Her yellow fur is still thick. She has a dull look in her amber eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She used her abilities to travel the world and help people.

Motivation: She is not mentally stable, and does not behave rationally; and to end her boredom

Ideals: Philantrophist. Flaws: Insane, Forgetful, Mundane. Bonds: Poor. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Trail Treat, Female Tabaxi Paladin 8
Medium (5'4") Tabaxi, Neutral Good (CR 8)
Armor Class 10
Hit Points 63 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)16 (+3) 12 (+1)18 (+4)
Skills Arcana +6, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Goblin, Aquan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Diggory Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a well pressed and immaculate suit (or dress). His white hair is knotted and matted. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He always tries to repair and not replace. It was this mentality that drove him into the Masseuse business.

History: Sold as a small child to a necromancer, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Bounty Hunter, but he got bored and became a Masseuse. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Persistence. Flaws: Addict, Mundane. Bonds: Mentor, Job. Occupation: Masseuse

Voice: Soothing and warm

Attributes [hide]

Diggory Teinithra, Male Half-Elf Monk 5
Medium (5'2") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)10 (+0) 10 (+0)11 (+0)
Skills Athletics +6, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 800 gp.


Social Check DCs


Olunt Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown armored body suit, with a simple tan line shooting up and back down. His red hair and beard is wavy and long. He has a dull look in his brown eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a font of random trivia from the lore and stories he has discovered

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He now owns his own business.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and wants to open a new tavern

Ideals: Logical. Bonds: Job, Religious, Enemies. Occupation: Spice Merchant

Voice: Cold and demanding tone

Attributes [hide]

Olunt Deepdelver, Male Dwarf Barbarian 12
Medium (4'1") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 135 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 18 (+4)15 (+2) 13 (+1)10 (+0)
Skills Stealth +5, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Terran
Attacks Melee +2 / 3d10-2, Ranged +5 / 3d10+1, Grapple +1

Possessions: 1000 gp. An abacus with copper, silver and gold markers (60 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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