Emerald In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she has the majority of her body covered in plate. Her lavender fur is lengthy and is close to two feet long. Her yellow eyes dart from person to person.
Personality: She hates orcs. She views them as having robbed her home of its proper glory. She is able to make almost anything out of random pieces of junk.
History: Emerald was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. After coming to the age of reason, Emerald took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She desires power and/or immortality.
Ideals: Gifted. Bonds: Enemies, Poor, Adventurer. Occupation: Sellsword
Voice: Sore throat, cough
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 700 gp. Gold and topaz bottle stopper cork (300 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Gold music box (1000 gp).
Fallond Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying blonde hair a little too much giving a sharp blonde color. This violet eyed northerner is not easily forgotten.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of northern immigrants he idolized his father. He worked as a nervous Bounty Hunter and found it very stressful. He inherited the family business which he has now maintained for 6 years.
Motivation: Sabotage a competitor; and expand his business
Ideals: Entrepeneur, Joker. Flaws: Disease. Bonds: Immigrant, Job. Occupation: Bounty Hunter
Voice: Slow speaker
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. 1 Masterwork manacles.
Quilla Nackle, Female Gnome [Permalink]
Personal [hide]
Description: She wears an entirely blue suit with black socks and a vest with buckled shoes. She carries a battered quarterstaff and tarnished greatsword as well. She has styled her chestnut hair well, parting it to the right. She has blue eyes and a blue hat with a black feather.
Personality: Abrasive and pushy, she has a hard time making friends. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born into a rich family. Over the years she perfected her riding and shooting skills. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Miner
Voice: Nasally tone
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Aura Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His clothes are grease stained in places. His fur is white and very short. His face is covered beneath a completely black helmet.
Personality: He is witty, but his monotone delivery comes off as unnerving He invites people to come help in his community garden.
History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He used his abilities to travel the world and help people.
Motivation: A deep hatred of orcs; and to end his boredom
Ideals: Joker, Philantrophist, Logical. Bonds: Poor, Immigrant. Occupation: Spy
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 118 (14d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
Possessions: 300 pp. Alexandrite (1400 gp). Deep blue spinel (1400 gp). Azurite (14 gp). Citrine (40 gp). Star rose quartz (40 gp). Aquamarine (1400 gp). Rhodochrosite (14 gp). Star rose quartz (40 gp). Hematite (14 gp). Carnelian (40 gp). Red-brown spinel (130 gp). Red spinel (130 gp). Star rose quartz (40 gp). Golden yellow topaz (1400 gp). Banded agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

