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Advanced [show]


Daar Esstyrlynn, Female Dragonborn [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears long strands of amber and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her rusty crest is smooth and relatively long. Her eyes are red and catlike.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and money/treasure

Ideals: Athletic, Artistic. Flaws: Cynical. Bonds: Rich, Adventurer. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Daar Esstyrlynn, Female Dragonborn Paladin 4
Medium (6'1") Dragonborn, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)17 (+3) 11 (+0)13 (+1)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 10
Languages Common, Terran, Gnoll, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 600 gp.


Social Check DCs


Pelaios Murder, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally shirtless and showing off his tattooed chest. His long silver hair is drawn into a two foot long braid. His black eyes dart from person to person.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is a ruthless business man, a trait he acquired from his mother.

History: He was born into a rich family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has worked as a Spice Merchant like his mother before him.

Motivation: To get a good night's sleep; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Athletic, Entrepeneur. Flaws: Insomniac. Bonds: Enemies, Rich, Job. Occupation: Spice Merchant

Voice: Voice breaks

Attributes [hide]

Pelaios Murder, Male Tiefling Expert 2
Medium (5'1") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)9 (-1) 13 (+1)11 (+0)
Skills Nature +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 370 gp.


Social Check DCs


Huru Davenport, Female Half-Orc [Permalink]

Personal [hide]

Description: She is wearing a tight white one piece outfit complete with pants, hood, and a cape. She has relatively light skin and is very physically imposing due to her abundance of muscles. She sports auburn long hair. Her fierce gray eyes like to dwell on things.

Personality: While she acts the brute, she is far gentler than she would appear. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Huru was born in the west. At a young age she loved to build and create. She helped her father out around the business and became quite the natural. By chance she met her sister recently and the two have been together since.

Motivation: To protect her home; and to clean up the streets

Ideals: Fighting, Persistence. Bonds: Job, Family, Guardian. Occupation: Ploughman

Voice: Sounds elderly

Attributes [hide]

Huru Davenport, Female Half-Orc Druid 16
Medium (4'8") Half-Orc, Neutral Evil (CR 16)
Armor Class 11
Hit Points 55 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)14 (+2) 17 (+3)8 (-1)
Skills History +7, Religion +7
Senses Passive Perception 13
Languages Common, Orc, Undercommon, Infernal
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554433

Possessions: 9000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Brass mug with jade inlays (600 gp). Sapphire pendant on gold chain (2400 gp). A necklace of small pink pearls (6000 gp). Solid gold idol (800 gp). A roughly beaten golden orb (110 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Solid gold idol (800 gp). Gold and topaz bottle stopper cork (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Jeweled anklet (1000 gp).


Social Check DCs


Millicent Accord, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has done her best to style her golden hair to look like a famous performer. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Millicent wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Millicent was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Millicent took refuge in the ruined castle and found the beat up longsword and armor she uses now. She's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she'd like to take her coworkers down a peg

Ideals: Disciplined. Flaws: Addict, Forgetful. Bonds: Poor. Occupation: Shepherd

Voice: Irish accent

Attributes [hide]

Millicent Accord, Female Half-Elf Sorcerer 12
Medium (4'9") Half-Elf, Neutral Good (CR 12)
Armor Class 12
Hit Points 59 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)16 (+3) 7 (-2)10 (+0)
Skills Nature +7, Persuasion +4
Senses Passive Perception 8
Languages Common, Elven, Sylvan, Abyssal, Gnome
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666653

Possessions: 400 pp. Violet garnet (700 gp). Moss agate (13 gp). Red garnet (40 gp). White pearl (40 gp). Hematite (13 gp). Moss agate (13 gp). Alexandrite (700 gp). Rock crystal (40 gp). Golden yellow topaz (700 gp).


Social Check DCs

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