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NPC Generator

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Advanced [show]


Waywocket Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears rags and sports a simple walking cane. Her red hair is smooth and relatively long. She tend to wears goggles to shield her eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Waywocket was raised in a hard working conservative environment. She helped her father out around the business and became quite the natural. She now owns her own business.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Poor, In love, Job. Occupation: Herbalist

Voice: Scandinavian accent

Attributes [hide]

Waywocket Scheppen, Female Gnome Paladin 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 39 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 14 (+2)18 (+4) 13 (+1)9 (-1)
Skills Arcana +6, Performance +1
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Infernal, Halfling, Druidic
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs


Snafû Birkenhead, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His brown hair is heavily combed to the left. His eyes are a pleasant gray.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Snafû was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Flaws: Insane. Bonds: Job, Criminal record, Family. Occupation: Architect

Voice: Speaks like tongue is numb

Attributes [hide]

Snafû Birkenhead, Male Half-Orc Monk 7
Medium (6'2") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 8
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 14 (+2)10 (+0) 11 (+0)8 (-1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +1 / 2d8-2, Grapple +4

Possessions: 300 gp. Tourmaline (150 gp).


Social Check DCs


Ishte Anarchy, Female Tiefling [Permalink]

Personal [hide]

Description: A 5'8" southern woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is short and brown. Her gold unseeing eyes seem to look past you.

Personality: She is calm most of the time but flees social interaction. She misses her home and complains about the freezing weather, even in summer.

History: Ishte hails from a village terrorized by giants. She took every job she could get her hands on, but the opportunities for Tieflings in the south were limited. She moves from town to town, unable to find a place to settle.

Motivation: She feels threatened by others; and someone believes her a fraud

Flaws: Disease, Shy, Fearful. Bonds: Immigrant, Enemies. Occupation: Junk Dealer

Voice: French accent

Attributes [hide]

Ishte Anarchy, Female Tiefling Warrior 8
Medium (5'8") Tiefling, Lawful Evil (CR 8)
Armor Class 8
Hit Points 73 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 16 (+3)14 (+2) 13 (+1)14 (+2)
Skills Religion +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Terran, Infernal
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1

Possessions: Black pearl (300 gp). Black star sapphire (1200 gp). Alexandrite (300 gp). Red garnet (120 gp). Moss agate (7 gp). Bloodstone (40 gp).


Social Check DCs


Millicent Windsor, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She has a large brown mantle and cape that has been intricately interwoven into her tan robe. She has wavy chestnut hair. Her eyes, though not visible through her cowl, are hazel.

Personality: Millicent is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born to a pair of big game hunters, but was frequently ill as a child. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.

Motivation: She would like to get married and retire; and she's looking for her big break

Ideals: Extrovert. Flaws: Disease. Bonds: Poor, Has a crush, Adventurer. Occupation: Barrister

Voice: Soft and melodious

Attributes [hide]

Millicent Windsor, Female Human Barbarian 5
Medium (4'7") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 59 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 12 (+1)9 (-1)
Skills Persuasion +2, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 4000 sp. A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). 1 Bullseye lantern. 1 Superior lock. 1 Average lock. 1 Silk rope.


Social Check DCs

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